User contributions for ManagementBoard
From Curious Pastimes Wiki
13 May 2024
- 12:4712:47, 13 May 2024 diff hist 0 Invest Talisman →Invest Talisman
- 12:4612:46, 13 May 2024 diff hist 0 Invest Stone →Invest Stone
- 12:4612:46, 13 May 2024 diff hist 0 Invest Scroll →Invest Scroll
- 12:4612:46, 13 May 2024 diff hist 0 Bind Path Focus →Bind Path Focus
- 12:4612:46, 13 May 2024 diff hist 0 Deflection →Deflection
- 12:4512:45, 13 May 2024 diff hist 0 Summon Demon →Summon Demon
- 12:4512:45, 13 May 2024 diff hist 0 Demonic Ward →Demonic Ward
- 12:4512:45, 13 May 2024 diff hist −1 Control Elemental Demon →Control Elemental Demon
- 12:4512:45, 13 May 2024 diff hist 0 Regeneration →Regeneration
- 12:4512:45, 13 May 2024 diff hist 0 Fortitude →Fortitude
- 12:4312:43, 13 May 2024 diff hist +357 N Weaponsmith Created page with "==Weaponsmith== {| class="wikitable" |- ! Name !! Weaponsmith |- | Cost || 8 points |- | Prerequisites || Blacksmith |- | Key Words|| Archetypes / Work Units |- | Description || The character can, with access to a forge and at a cost in work units and materials, craft mastercrafted quality weapons, per the Weapons list. |} Return to Skills List"
- 12:4212:42, 13 May 2024 diff hist +640 N Wardbreaker Created page with "==Wardbreaker== {| class="wikitable" |- ! Name !! Wardbreaker |- | Cost || 8 points |- | Prerequisites || Device Proficiency and any Spellcasting Skill |- | Key Words|| Archetype / Magic points |- | Description || The character can, at a cost in magic points and resources, perform the rites Break Ward and Invest Wardbreakers Tools. Using lockpicks, trap-breaking tools or locksmith’s tools invested with the Invest Wardbreakers Tools rite, the character can..."
- 12:4012:40, 13 May 2024 diff hist +416 N Unbreakable Will Created page with "==Unbreakable Will== {| class="wikitable" |- ! Name !! Unbreakable Will |- | Cost || 8 points |- | Prerequisites || Greater Spiritual Spellcasting |- | Key Words|| Archetypes / Magic points |- | Description || The character can, at a cost of 2 magic points, resist any one fear effect (per Fearlessness) or mind effect (per Iron Will), from any source, magical or mundane. |} Return to Skills List"
- 12:3912:39, 13 May 2024 diff hist +280 N Two Weapons Created page with "==Two Weapons== {| class="wikitable" |- ! Name !! Two Weapons |- | Cost || 3 points |- | Prerequisites || None |- | Key Words|| General / Permanent |- | Description || The character can fight with two suitable LARP-safe small or one-handed weapons. |} Return to Skills List"
- 12:3812:38, 13 May 2024 diff hist +513 N Treacherous Blow Created page with "==Treacherous Blow== {| class="wikitable" |- ! Name !! Treacherous Blow |- | Cost || 6 points |- | Prerequisites || Scoundrel |- | Key Words|| Archetype / Twice per day |- | Description || Twice per day, the character can call Through once, with a small dagger only. This ability cannot be used with a blade venom. '''Special:''' If the character uses a superior or higher quality dagger for all uses of this skill, they may use this skill three times per day rather th..."
- 12:3712:37, 13 May 2024 diff hist +818 N Trapper Created page with "==Trapper== {| class="wikitable" |- ! Name !! Trapper |- | Cost || 6 points |- | Prerequisites || Ranger |- | Key Words|| Archetype / Work Units |- | Description || The character can, with a suitable field trap kit (see below), set a field trap such as pits, snares, log traps, etc. Traps function only as long as the trapper or a referee remain in attendance. This skill’s use in battle should be coordinated with the Battle Team ahead of time. With access to a works..."
- 12:3612:36, 13 May 2024 diff hist +542 N Tracking Proficiency Created page with "==Tracking Proficiency== {| class="wikitable" |- ! Name !! Tracking Proficiency |- | Cost || 5 points |- | Prerequisites || Ranger |- | Key Words|| Archetype / Twice per day |- | Description || Twice per day, the character may, with about two minutes’ suitable roleplay (peering at and sniffing the ground, etc.), track or interpret older (up to twelve hours) tracks per the Ranger skill, or travel for up to ten minutes without leaving tracks themselves, or erase..."
- 12:3512:35, 13 May 2024 diff hist +361 N Thrown Weapons Created page with "==Thrown Weapons== {| class="wikitable" |- ! Name !! Thrown Weapons |- | Cost || 2 points |- | Prerequisites || None |- | Key Words|| General / Permanent |- | Description || The character can throw suitable LARP-safe small weapons in combat. Note that the construction rules for throwing weapons are different from melee weapons. |} Return to Skills List"
- 12:3412:34, 13 May 2024 diff hist +762 N Through Defence Created page with "==Through Defence== {| class="wikitable" |- ! Name !! Through Defence |- | Cost || 6 points |- | Prerequisites || Armour proficiency |- | Key Words|| Archetype / Twice per day |- | Description || The character can, with about thirty seconds’ roleplay, adjust their armour so as to snarl sharp points and blades. After activating this ability, the next attack from an arrow or crossbow bolt or from a weapon calling Through by mundane means (i.e. without any of the cal..."
- 12:3312:33, 13 May 2024 diff hist −1 Thaumaturgy →Thaumaturgy
- 12:3112:31, 13 May 2024 diff hist +834 N Thaumaturgy Created page with "==Thaumaturgy== {| class="wikitable" |- ! Name !! Thaumaturgy |- | Cost || 8 points |- | Prerequisites || Corporeal Spellcasting and Elemental Spellcasting |- | Key Words|| Archetype / Magic points |- | Description || The character can, at a cost in magic points, cast thaumaturgy and fundamental spells from the following list: *Banish Construct *Corporeal Weapon *Discern Nature of Construct *Elemental Weapon *Greater Countermagic *Harden Sk..."
- 12:2812:28, 13 May 2024 diff hist +368 N Tattooist Created page with "==Tattooist== {| class="wikitable" |- ! Name !! Tattooist |- | Cost || 3 points |- | Prerequisites || Artisan |- | Key Words|| Archetype / Work Units |- | Description || The character can, with access to a surgeon’s bed and a cost in work units and materials, produce more complex scars and tattoos, per the Tattooist recipe list. |} Return to Skills List"
- 12:2612:26, 13 May 2024 diff hist −2 Talisman Invocation →Talisman Invocation
- 12:2512:25, 13 May 2024 diff hist +555 N Talisman Invocation Created page with "==Talisman Invocation== {| class="wikitable" |- ! Name !! Talisman Invocation |- | Cost || 5 points |- | Prerequisites || Charm Spellcasting |- | Key Words|| Archetype / Magic points |- | Description || The character can, at a cost in materials and magic points, invest magical items such as wands, rings, amulets, brands and tattoos with up to nine charges (see Invocation), via the Invest Talisman rite. Investing items also requires knowledge of the relevant..."
- 12:2412:24, 13 May 2024 diff hist +353 N Tailor Created page with "==Tailor== {| class="wikitable" |- ! Name !! Tailor |- | Cost || 3 points |- | Prerequisites || Artisan |- | Key Words|| Archetype / Work Units |- | Description || The character can, with access to a workshop and a cost in work units and materials, craft mastercrafted quality items from cloth (see Crafting Recipes). |} Return to Skills List"
- 12:2312:23, 13 May 2024 diff hist +1,338 N Surgeon Created page with "==Surgeon== {| class="wikitable" |- ! Name !! Surgeon |- | Cost || 6 points |- | Prerequisites || None |- | Key Words|| General / Work Units |- | Description || The character can, through brief handling and examination and a cost of one fluid, diagnose a living creature’s ailments, including poisons, diseases and body effects. They can also identify any surgical alteration or tattoo they know how to perform, along with their specific mechanical effects; on an alterati..."
- 12:2212:22, 13 May 2024 diff hist +826 N Subterfuge Created page with "==Subterfuge== {| class="wikitable" |- ! Name !! Subterfuge |- | Cost || 8 points |- | Prerequisites || Scoundrel |- | Key Words|| Archetype / Once per day |- | Description || Using this skill requires two minutes’ roleplay mentally preparing/rehearsing, after which the character may specify (to a referee) a single untrue statement. For one hour thereafter, when under any effect that would force them to tell the truth (e.g. drinking a truth potion or under magical..."
- 12:2112:21, 13 May 2024 diff hist +564 N Sturdy Shield Created page with "==Sturdy Shield== {| class="wikitable" |- ! Name !! Sturdy Shield |- | Cost || 6 points |- | Prerequisites || Shield |- | Key Words|| Archetype / Twice per day |- | Description || Twice per day, the character can resist one use of the call Strength, the spell Strike Down or any other knock down effect, when blocking with a shield at least 24”/60cm) in diameter. '''Special:''' If the character uses a superior or higher quality shield for all uses of this skill, th..."
- 12:2012:20, 13 May 2024 diff hist +592 N Strong Blow Created page with "==Strong Blow== {| class="wikitable" |- ! Name !! Strong Blow |- | Cost || 6 points |- | Prerequisites || Body Development |- | Key Words|| Archetype / Twice per day |- | Description || Twice per day, the character can call Strength once, with any one-handed or larger weapon. This does not apply to grappling or resisting being grappled, and does not grant the character immunity to Strength. '''Special:''' If the character uses a superior or higher quality weapon fo..."
- 12:1912:19, 13 May 2024 diff hist +489 N Strikedown Blow Created page with "==Strikedown Blow== {| class="wikitable" |- ! Name !! Strikedown Blow |- | Cost || 6 points |- | Prerequisites || Long Weapons |- | Key Words|| Archetype / Twice per day |- | Description || Twice per day, the character can call Mundane Strike Down once, with a two-handed weapon or polearm. '''Special:''' If the character uses a superior or higher quality weapon for all uses of this skill, they may use this skill three times per day rather than two. |} Return to [..."
- 12:1712:17, 13 May 2024 diff hist +494 N Strength (skill) Created page with "==Strength== {| class="wikitable" |- ! Name !! Strength |- | Cost || 12 points |- | Prerequisites || Greater Body Development and Strong Blow |- | Key Words|| Archetype / Once per day |- | Description || Once per day, the character can use the call Strength continuously for one minute. Note that this applies to grappling, or resisting being grappled as well as weapon blows. While this ability is active, the character is themselves immune to Strength. |} Return..."
- 12:1612:16, 13 May 2024 diff hist +631 N Strategic Insight Created page with "==Strategic Insight== {| class="wikitable" |- ! Name !! Strategic Insight |- | Cost || 6 points |- | Prerequisites || Battlefield Insight |- | Key Words|| Archetype / Twice per day |- | Description || Twice per day, the character can spend at least two minutes studying the map of a future battlefield, listening to or discussing intelligence received etc., and then ask a referee one question about the enemy’s objectives, likely tactics or deployment of troops in th..."
- 12:1512:15, 13 May 2024 diff hist 0 Spiritual Spellcasting →Spiritual Spellcasting
- 12:1512:15, 13 May 2024 diff hist +626 N Spiritual Spellcasting Created page with "==Spiritual Spellcasting== {| class="wikitable" |- ! Name !! Spiritual Spellcasting |- | Cost || 6 points |- | Prerequisites || None |- | Key Words|| General / Magic points |- | Description || The character can, at a cost in magic points, cast lesser spiritual and fundamental spells from the following list: *Befriend *Command *Confusion *Countermagic *Detect Magic *Detect Spirits *Discern Spiritual Nature *Distract *Enthral *Fear..."
- 12:1112:11, 13 May 2024 diff hist +619 N Siege Weapons Created page with "==Siege Weapons== {| class="wikitable" |- ! Name !! Siege Weapons |- | Cost || 4 points |- | Prerequisites || Projectile Weapons |- | Key Words|| Archetype / Permanent |- | Description || The character can operate or crew a ballista, catapult or other siege weapon, providing they meet the requirements listed on the weapon’s card. Some small weapons only require a single operator with this skill, but larger weapons always require a crew led by someone with the Si..."
- 12:1012:10, 13 May 2024 diff hist +382 N Siege Engineer Created page with "==Siege Enginneer== {| class="wikitable" |- ! Name !! Siege Enginneer |- | Cost || 6 points |- | Prerequisites || Siege Weapons |- | Key Words|| Archetype / Permanent |- | Description || The character can lead the crew to operate a ballista, catapult or other siege weapon, providing the crew meets the requirements listed on the weapon’s card. |} Return to Skills List"
- 12:0812:08, 13 May 2024 diff hist +417 N Shield Created page with "==Shield== {| class="wikitable" |- ! Name !! Shield |- | Cost || 4 points |- | Prerequisites || None |- | Key Words|| General / Permanent |- | Description || The character can fight with a suitable LARP-safe small or one-handed weapon or stab-safe spear in one hand, and a suitable LARP-safe shield in the other. Note that any stab-safe spear must have a ribbon visibly attached to it. |} Return to Skills List"
- 12:0712:07, 13 May 2024 diff hist +8 Skills List No edit summary
- 12:0612:06, 13 May 2024 diff hist +717 N Strength (spell) Created page with "==Strength== {| class="wikitable" |- ! Vocals !! ''By my exalted might let the Fountain of Life flow through me and into thee to give unrelenting might to thy frail frame – Strength'' |- | Call|| ''Strength'' |- | Range|| Self / Touch |- | Duration || 1 minute |- | Cost || 10 magic points |- | Key Words|| EXALTED CORPOREAL |- | Description || For the duration of the spell, the subject may use the damage call Strength when attacking with any weapon. As with any charac..."
- 12:0512:05, 13 May 2024 diff hist +7 Spell List →Corporeal
- 12:0212:02, 13 May 2024 diff hist +556 N Sense Magic Created page with "==Sense Magic== {| class="wikitable" |- ! Name !! Sense Magic |- | Cost || 5 points |- | Prerequisites || None |- | Key Words|| General / At will |- | Description || The character can detect any ongoing spell, enchantment or flow of unpatterned magic on a specified creature or object within 3ft/1m. This skill reveals the mix of spheres present (e.g. “predominantly corporeal magic,” or “a mix of elemental and spiritual magic”), but unlike the spell Detect Magic,..."
- 12:0112:01, 13 May 2024 diff hist +681 N Scrounging Created page with "==Scrounging== {| class="wikitable" |- ! Name !! Scrounging |- | Cost || 4 points |- | Prerequisites || None |- | Key Words|| General / Once per day |- | Description || Once per day, the character may find coins and minor valuables. After ten minutes’ suitable roleplay – poking around the backs of tents or miming picking pockets in crowded spaces – the player may go to the '''Game Organisation Desk''' to declare they have been scrounging and draw a ball from a bag..."
- 12:0012:00, 13 May 2024 diff hist +533 N Scoundrel Created page with "==Scoundrel== {| class="wikitable" |- ! Name !! Scoundrel |- | Cost || 5 points |- | Prerequisites || None |- | Key Words|| General / At will |- | Description || The character may pick any mundane, ordinary-quality lock, or detect and disable any mundane, ordinary-quality trap (breaking it in the process), with a suitable set of lockpicks or tools and about thirty seconds’ suitable roleplay. They may also escape any mundane, ordinary-quality bonds with about thirty se..."
- 11:0711:07, 13 May 2024 diff hist +894 N Scholar Created page with "==Scholar== {| class="wikitable" |- ! Name !! Scholar |- | Cost || 5 points |- | Prerequisites || None |- | Key Words|| General / Once per day |- | Description || The character may, after about five minutes’ roleplay poring through a carded library, ask a referee one question appropriate to the general subject matter of that library (stated on the card). Whether they learn anything, and the quality of information, depends on the question, and may vary depending on whi..."
- 11:0611:06, 13 May 2024 diff hist +746 N Sapper Created page with "==Sapper== {| class="wikitable" |- ! Name !! Sapper |- | Cost || 5 points |- | Prerequisites || Mason |- | Key Words|| Archetype / Special |- | Description || The character can, with a phys rep of suitable tools, break walls or doors, damage or collapse bridges, or otherwise sabotage structures. Requirements for using this skill will be determined by the attending referee and may vary depending on the structure and the character’s objectives; this may include a mi..."
- 11:0511:05, 13 May 2024 diff hist +533 N Ritual Magic Created page with "==Ritual Magic== {| class="wikitable" |- ! Name !! Ritual Magic |- | Cost || 6 points |- | Prerequisites || None |- | Key Words|| General / At will |- | Description || The character can detect nearby ritual circles and other places of power (trees of life, divine shrines, etc.) and leylines. In the ritual circle, the character may raise or lower wards, address the spirit, contribute 1 level of ritual skill to any ritual, or lead a ritual wielding at most one level of ri..."
- 11:0411:04, 13 May 2024 diff hist +1 Resources →Resources
- 11:0311:03, 13 May 2024 diff hist +1,460 N Resources Created page with "==Resources== {| class="wikitable" |- ! Name !! Resources |- | Cost || Special |- | Prerequisites || None |- | Key Words|| General / Permanent |- | Description || The character receives resources at the start of each event. Like Income, this skill may be bought up to four times; the first two levels cost 4 character points each, and the third and fourth levels cost 6 and 8 points respectively. The player may specify one very common, common or uncommon alchemy ingred..."
- 11:0011:00, 13 May 2024 diff hist +317 N Resist Poison Created page with "==Resist Poison== {| class="wikitable" |- ! Name !! Resist Poison |- | Cost || 5 points |- | Prerequisites || None |- | Key Words|| General / Twice per day |- | Description || Twice per day, the character may resist any one potion or poison. This works even against any magical poison. |} Return to Skills List"
- 10:5910:59, 13 May 2024 diff hist +336 N Resist Magic Created page with "==Resist Magic== {| class="wikitable" |- ! Name !! Resist Magic |- | Cost || 6 points |- | Prerequisites || None |- | Key Words|| General / Twice per day |- | Description || Twice per day, the character may resist any one lesser or greater spell or equivalent magical or supernatural (not mundane) power. |} Return to Skills List"