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Skills List: Difference between revisions

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| [[Jury Rig]] || 12 || Any 3 of [[Carpenter]], [[Glassblower]], [[Papermaker]], [[Sculptor]] and [[Tailor]]
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Revision as of 11:33, 7 September 2024

All standard skills can be chosen at character creation or learned later on, provided the character meets the prerequisites and hasn’t reached their points cap.

Skill descriptions include the following details:

  • Type: There are two broad levels of skill: general skills, which anyone can learn at any time, and archetype skills, which are specific to one or more of the four archetypes, creator, magician, scout and warrior. Characters can learn skills outside their own archetype, but are limited in how many points they can spend on them.
  • Use: Not every skill can be used equally readily. Some skills are permanent and constantly active; some need to be activated, but can be used at will; some can be used once per day or twice per day; and some cost work units or magic points to use.
  • Cost: The cost in character points to choose the skill at character creation, or in experience to learn later on. Skills can alternatively be trained at a cost in study units, which doesn’t cost experience, but the point value is still added to the character’s total, counting against their points cap.
  • Prerequisites: Some general skills – and most archetype skills – have other skills as prerequisites. Some require multiple prerequisites (e.g. Demonology requires both Elemental Spellcasting and Spiritual Spellcasting), while some can be learned based on alternative prerequisites (e.g. Chameleon requires knowledge of either Ranger or Scoundrel).

General Skills

General skills are available to everyone, both at character creation and via experience or through training, with no restrictions aside from their total points cap.

Combat Skills

Skill Points Cost Use
Light Armour 2 Permanent
Long Weapons 4 Permanent
Projectile Weapons 6 Permanent
Shield 4 Permanent
Thrown Weapons 2 Permanent
Two Weapons 3 Permanent

Creation Skills

Skill Points Cost Use
Alchemist 6 Work units
Artisan 6 Work units
Blacksmith 6 Work units
Jeweller 6 Work units
Surgeon 6 Work units

Lore Skills

Skill Points Cost Use
Evaluate 5 At will
Foraging 4 Once per day
Gathering 4 Once per day
Ranger 5 At will
Scholar 5 Twice per day
Scoundrel 5 At will
Scrounging 4 Once per day

Magical Skills

Skill Points Cost Use
Corporeal Spellcasting 6 Magic points
Elemental Spellcasting 6 Magic points
Ritual Magic 6 At will
Sense Magic 5 At will
Spiritual Spellcasting 6 Magic points

Personal Skills

Skill Points Cost Use
Body Development 6 Permanent
Fearlessness 4 Twice per day
Intuition 5 Twice per day
Income 4+ Permanent
Iron Body 5 Twice per day
Iron Will 6 Twice per day
Resist Disease 4 Twice per day
Resist Magic 6 Twice per day
Resist Poison 5 Twice per day
Resources 4+ Permanent

Creator Skills

Alchemist

Skill Points Cost Prerequisites
Apothecary 6 Alchemist
Concoction 12 Apothecary
Imbuer 6 Alchemist
Amalgams 8 Imbuer
Poisoner 6 Alchemist
Antidotes 8 Poisoner
Alchemical Analysis 8 Any 2 of Apothecary, Imbuer or Poisoner

Artisan

Skill Points Cost Pre-requisites
Carpenter 3 Artisan
Glassblower 3 Artisan
Papermaker 3 Artisan
Printer 12 Papermaker
Sculptor 3 Artisan
Sapper 5 Sculptor
Tailor 3 Artisan
Jury Rig 12 Any 3 of Carpenter, Glassblower, Papermaker, Sculptor and Tailor

Blacksmith

Skill Points Cost Prerequisites
Armourer 8 Blacksmith
Hardening 8 Armourer
Weaponsmith 8 Blacksmith
Metallurgist 6 Weaponsmith

Jeweller

Skill Points Cost Prerequisites
Gemcutter 6 Jeweller
Gem Cleansing 12 Gemcutter
Goldsmith 6 Jeweller
Locksmith 6 Jeweller
Mechanician 10 Locksmith

Surgeon

Skill Points Cost Prerequisites
Anatomist 6 Surgeon
Improved Surgery 6 Surgeon
Improved Sanctuary 6 Improved Surgery
Physician 6 Surgeon
Tattooist 6 Surgeon

Extra Work Units

Skill Name Points Cost Prerequisite
Extra Work Units 1-10 Any Creator Skill

Note: Maximum of 10 extra Work Units. Extra Work Units cannot be taken as a cross-archetype skill.

Resistences

Skill Name Points Cost Prerequisite
Immune to Disease 4 Resist Disease
Immune to Poison 5 Resist Poison

Note: Any character may have a maximum of 3 immunities in total.

Other

Skill Points Cost Prerequisites
Creator’s Insight 5 Any Creator skill

Magician Skills

Corporeal Spellcasting

Skill Name Points Cost Prerequisite
Greater Corporeal Spellcasting 8 Corporeal Spellcasting
Corporeal Resistance 8 Greater Corporeal Spellcasting
Diamond Body 8 Greater Corporeal Spellcasting
Exalted Corporeal Spellcasting 12 Greater Corporeal Spellcasting
Fast Healing 8 Greater Corporeal Spellcasting

Elemental Spellcasting

Skill Name Points Cost Prerequisite
Greater Elemental Spellcasting 8 Elemental Spellcasting
Exalted Elemental Spellcasting 12 Greater Elemental Spellcasting
Gift of Air 8 Greater Elemental Spellcasting
Gift of Earth 8 Greater Elemental Spellcasting
Gift of Fire 8 Greater Elemental Spellcasting
Gift of Water 8 Greater Elemental Spellcasting

Spiritual Spellcasting

Skill Name Points Cost Prerequisite
Greater Spiritual Spellcasting 8 Spiritual Spellcasting
Blessing of Chance 8 Greater Spiritual Spellcasting
Exalted Spiritual Spellcasting 12 Greater Spiritual Spellcasting
Oracle 8 Greater Spiritual Spellcasting
Unbreakable Will 8 Greater Spiritual Spellcasting

Demonology

Skill Name Points Cost Prerequisite
Demonology 8 Elemental Spellcasting and Spiritual Spellcasting
Demonic Insight 5 Demonology
Exalted Demonology 12 Demonology

Necromancy

Skill Name Points Cost Prerequisite
Necromancy 8 Corporeal Spellcasting and Spiritual Spellcasting
Exalted Necromancy 12 Necromancy

Thaumaturgy

Skill Name Points Cost Prerequisite
Thaumaturgy 8 Corporeal Spellcasting and Elemental Spellcasting
Exalted Thaumaturgy 12 Thaumaturgy

Invocation

Skill Name Points Cost Prerequisite
Talisman Invocation 5 Charm Invocation

Ritual Magic

Skill Name Points Cost Prerequisite
Greater Ritual Magic 6 Ritual Magic
Higher Ritual Magic 8 Greater Ritual Magic

Extra Magic Points

Skill Name Points Cost Prerequisite
Extra Magic Points 1-10 Any Spellcasting Skill

Note: Maximum of 10 extra Magic Points. Extra Magic Points cannot be taken as a cross-archetype skill.

Resistences

Skill Name Points Cost Prerequisite
Immune to Mind Effect 6 Iron Will
Resist Exalted Magic 8 Resist Magic

Note: Any character may have a maximum of 3 immunities in total.

Scout Skills

Diplomat

Skill Name Points Cost Prerequisites
Detect Lies 6 Intuition
Diplomat’s Insight 6 Evaluate
Friendly Face 8 Diplomat’s Insight
Silver Tongue 8 Diplomat’s Insight

Ranger

Skill Name Points Cost Prerequisites
Beast Empathy 6 Ranger
Beast Command 8 Beast Empathy
Hunter’s Insight 8 Ranger
Hunter’s Mark 12 Hunter’s Insight
Tracking Proficiency 5 Ranger
Pathfinder 8 Tracking Proficiency
Trapper 6 Ranger

Scoundrel

Skill Name Points Cost Prerequisites
Treacherous Blow 5 Scoundrel
Dirty Fighting 6 Treacherous Blow
Killing Blow 12 Treacherous Blow
Knockout Blow 10 Treacherous Blow
Poisoned Blow 8 Treacherous Blow
Device Proficiency 5 Scoundrel
Wardbreaker 8 Device Proficiency
Subterfuge 8 Scoundrel

Stealth

Skill Name Points Cost Prerequisites
Chameleon 6 Ranger
Move in Cover 10 Ranger

Siege Weapons

Skill Name Points Cost Prerequisites
Siege Weapons 4 Projectile Weapons
Siege Engineer 6 Siege Weapons

Resistences

Skill Name Points Cost Prerequisites
Immune to Body Effect 6 Iron Body
Immune to Disease 4 Resist Disease
Immune to Poison 5 Resist Poison

Note: Maximum of 3 immunities

Armour

Skill Name Points Cost Prerequisites
Medium Armour 2 Light Armour

Warrior Skills

Body Development

Skill Name Points Cost Prerequisites
Body Development 6
Greater Body Development 6 Body Development
Exceptional Body Development 10 Greater Body Development
Strong Blow 6 Body Development
Strength (skill) 12 Greater Body Development and Strong Blow
Carry Others 6 Body Development
Disarming 6 Body Development
Dirty Fighting 5 Disarming
Confusing Blow 6 Disarming
Piercing Blow 10 Disarming

Long Weapons

Skill Name Points Cost Prerequisites
Long Weapons 6
Strikedown Blow 6 Long Weapons
Crushing Blow 10 Strikedown Blow

Light Armour

Skill Name Points Cost Prerequisites
Light Armour 2
Medium Armour 2 Light Armour
Heavy Armour 2 Medium Armour
Armour Proficiency 6 Light Armour
Through Defence 6 Armour Proficiency
Armoured Caster 8 Light Armour and any spellcasting skill

Defence

Skill Name Points Cost Prerequisites
Shield 4
Sturdy Shield 6 Shield
Immovable Shield 8 Sturdy Shield
Defend Others 6 Sense Magic

Resistencies

Skill Name Points Cost Prerequisites
Fearlessness 4
Immune to Fear 6 Fearlessness
Heroic Charge 6 Fearlessness
Berserker 12 Heroic Charge
Immune to Body Effect 6 Iron Body
Inspiration 6 Iron Will
Rallying Cry 12 Inspiration
Resist Exalted Magic 8 Resist Magic

Intuition

Skill Name Points Cost Prerequisites
Intuition 5
Battlefield Insight 5 Intuition
Strategic Insight 6 Battlefield Insight