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Skills List: Difference between revisions

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==Magician Skills==
==Magician Skills==


{{Magician Skills}}
===Corporeal Spellcasting===

{| class="wikitable"
! Skill Name !! Points Cost !! Prerequisite
|-
| [[Greater Corporeal Spellcasting]] || 8 || [[Corporeal Spellcasting]]
|-
| [[Corporeal Resistance]] || 8 || [[Greater Corporeal Spellcasting]]
|-
| [[Diamond Body]] || 8 || [[Greater Corporeal Spellcasting]]
|-
| [[Exalted Corporeal Spellcasting]] || 12 || [[Greater Corporeal Spellcasting]]
|-
| [[Fast Healing]] || 8 || [[Greater Corporeal Spellcasting]]
|}

===Elemental Spellcasting===

{| class="wikitable"
! Skill Name !! Points Cost !! Prerequisite
|-
| [[Greater Elemental Spellcasting]] || 8 || [[Elemental Spellcasting]]
|-
| [[Exalted Elemental Spellcasting]] || 12 || [[Greater Elemental Spellcasting]]
|-
| [[Gift of Air]] || 8 || [[Greater Elemental Spellcasting]]
|-
| [[Gift of Earth]] || 8 || [[Greater Elemental Spellcasting]]
|-
| [[Gift of Fire]] || 8 || [[Greater Elemental Spellcasting]]
|-
| [[Gift of Water]] || 8 || [[Greater Elemental Spellcasting]]
|}

===Spiritual Spellcasting===

{| class="wikitable"
! Skill Name !! Points Cost !! Prerequisite
|-
| [[Greater Spiritual Spellcasting]] || 8 || [[Spiritual Spellcasting]]
|-
| [[Blessing of Chance]] || 8 || [[Greater Spiritual Spellcasting]]
|-
| [[Exalted Spiritual Spellcasting]] || 12 || [[Greater Spiritual Spellcasting]]
|-
| [[Oracle]] || 8 || [[Greater Spiritual Spellcasting]]
|-
| [[Unbreakable Will]] || 8 || [[Greater Spiritual Spellcasting]]
|}

===Demonology===

{| class="wikitable"
! Skill Name !! Points Cost !! Prerequisite
|-
| [[Demonology]] || 8 || [[Elemental Spellcasting]] and [[Spiritual Spellcasting]]
|-
| [[Demonic Insight]] || 5 || [[Demonology]]
|-
| [[Exalted Demonology]] || 12 || [[Demonology]]
|}

===Necromancy===

{| class="wikitable"
! Skill Name !! Points Cost !! Prerequisite
|-
| [[Necromancy]] || 8 || [[Corporeal Spellcasting]] and [[Spiritual Spellcasting]]
|-
| [[Exalted Necromancy]] || 12 || [[Necromancy]]
|}

===Thaumaturgy===

{| class="wikitable"
! Skill Name !! Points Cost !! Prerequisite
|-
| [[Thaumaturgy]] || 8 || [[Corporeal Spellcasting]] and [[Elemental Spellcasting]]
|-
| [[Exalted Thaumaturgy]] || 12 || [[Thaumaturgy]]
|}

===Invocation===

{| class="wikitable"
! Skill Name !! Points Cost !! Prerequisite
|-
| [[Talisman Invocation]] || 5 || [[Charm Invocation]]
|}

===Ritual Magic===

{| class="wikitable"
! Skill Name !! Points Cost !! Prerequisite
|-
| [[Greater Ritual Magic]] || 6 || [[Ritual Magic]]
|-
| [[Higher Ritual Magic]] || 8 || [[Greater Ritual Magic]]
|}

===Extra Magic Points===

{| class="wikitable"
! Skill Name !! Points Cost !! Prerequisite
|-
| [[Extra Magic Points]] || 1-10 || Any Spellcasting Skill
|}

'''Note:''' Maximum of 10 extra Magic Points. Extra Magic Points cannot be taken as a [[Character Creation#Cross-Archetype Skills|cross-archetype skill]].

===Resistences===

{| class="wikitable"
! Skill Name !! Points Cost !! Prerequisite
|-
| [[Immune to Mind Effect]] || 6 || [[Iron Will]]
|-
| [[Resist Exalted Magic]] || 8 || [[Resist Magic]]
|}

'''Note:''' Any character may have a maximum of 3 immunities in total.


==Scout Skills==
==Scout Skills==

Revision as of 11:38, 7 September 2024

All standard skills can be chosen at character creation or learned later on, provided the character meets the prerequisites and hasn’t reached their points cap.

Skill descriptions include the following details:

  • Type: There are two broad levels of skill: general skills, which anyone can learn at any time, and archetype skills, which are specific to one or more of the four archetypes, creator, magician, scout and warrior. Characters can learn skills outside their own archetype, but are limited in how many points they can spend on them.
  • Use: Not every skill can be used equally readily. Some skills are permanent and constantly active; some need to be activated, but can be used at will; some can be used once per day or twice per day; and some cost work units or magic points to use.
  • Cost: The cost in character points to choose the skill at character creation, or in experience to learn later on. Skills can alternatively be trained at a cost in study units, which doesn’t cost experience, but the point value is still added to the character’s total, counting against their points cap.
  • Prerequisites: Some general skills – and most archetype skills – have other skills as prerequisites. Some require multiple prerequisites (e.g. Demonology requires both Elemental Spellcasting and Spiritual Spellcasting), while some can be learned based on alternative prerequisites (e.g. Chameleon requires knowledge of either Ranger or Scoundrel).

General Skills

General skills are available to everyone, both at character creation and via experience or through training, with no restrictions aside from their total points cap.

Combat Skills

Skill Points Cost Use
Light Armour 2 Permanent
Long Weapons 4 Permanent
Projectile Weapons 6 Permanent
Shield 4 Permanent
Thrown Weapons 2 Permanent
Two Weapons 3 Permanent

Creation Skills

Skill Points Cost Use
Alchemist 6 Work units
Artisan 6 Work units
Blacksmith 6 Work units
Jeweller 6 Work units
Surgeon 6 Work units

Lore Skills

Skill Points Cost Use
Evaluate 5 At will
Foraging 4 Once per day
Gathering 4 Once per day
Ranger 5 At will
Scholar 5 Twice per day
Scoundrel 5 At will
Scrounging 4 Once per day

Magical Skills

Skill Points Cost Use
Corporeal Spellcasting 6 Magic points
Elemental Spellcasting 6 Magic points
Ritual Magic 6 At will
Sense Magic 5 At will
Spiritual Spellcasting 6 Magic points

Personal Skills

Skill Points Cost Use
Body Development 6 Permanent
Fearlessness 4 Twice per day
Intuition 5 Twice per day
Income 4+ Permanent
Iron Body 5 Twice per day
Iron Will 6 Twice per day
Resist Disease 4 Twice per day
Resist Magic 6 Twice per day
Resist Poison 5 Twice per day
Resources 4+ Permanent

Creator Skills

Alchemist

Skill Points Cost Prerequisites Use
Apothecary 6 Alchemist Work units
Concoction* 12 Creator Archetype and Apothecary Once per day
Imbuer 6 Alchemist Work units
Amalgams 8 Creator Archetype and Imbuer Work units
Poisoner 6 Alchemist Work units
Antidotes 8 Creator Archetype and Poisoner Twice per day
Alchemical Analysis 8 Creator Archetype and any 2 of Apothecary, Imbuer and Poisoner Work units

Artisan

Skill Points Cost Pre-requisites Use
Carpenter 3 Artisan Work units
Glassblower 3 Artisan Work units
Papermaker 3 Artisan Work units
Sculptor 3 Artisan Work units
Sapper 5 Artisan Special
Tailor 3 Artisan Work units
Jury Rig* 12 Creator Archetype and any 3 of Carpenter, Glassblower, Papermaker, Sculptor and Tailor Once per day

Blacksmith

Skill Points Cost Prerequisites Use
Armourer 8 Blacksmith Work units
Weaponsmith 8 Blacksmith Work units

Jeweller

Skill Points Cost Prerequisites Use
Device Proficiency 5 Scoundrel Twice per day
Gemcutter 6 Jeweller Work units
Gem Cleansing* 12 Creator Archetype and Gemcutter Work units
Goldsmith 6 Jeweller Work units
Locksmith 6 Jeweller Work units
Mechanician 10 Locksmith Work units

Surgeon

Skill Points Cost Prerequisites Use
Anatomist 6 Surgeon Work units
Improved Surgery 6 Surgeon At will
Improved Sanctuary 6 Creator Archetype and Improved Surgery At will
Physician 6 Surgeon Work units
Tattooist 6 Surgeon Work units

Extra Work Units

Skill Name Points Cost Prerequisite Use
Extra Work Units 1-5 Creator Archetype Permanent

Note: Maximum of 5 extra Work Units. Extra Work Units cannot be taken as a cross-archetype skill.

Resistences

Skill Name Points Cost Prerequisite Use
Immune to [Disease] 4 Resist Disease Permanent
Immune to [Poison] 5 Resist Poison Permanent

Note: Any character may have a maximum of 3 immunities in total.

Other

Skill Points Cost Prerequisites Use
Creator’s Insight 5 Any Creator skill Twice per day

Magician Skills

Corporeal Sorcery

Skill Name Points Cost Prerequisite Use
Greater Corporeal Spellcasting 8 Corporeal Spellcasting Magic points
Corporeal Resistance 8 Magician Archetype and Greater Corporeal Spellcasting Magic points
Diamond Body 8 Magician Archetype and Greater Corporeal Spellcasting Magic points
Exalted Corporeal Spellcasting* 12 Magician Archetype and Greater Corporeal Spellcasting Magic points
Fast Healing 8 Magician Archetype and Greater Corporeal Spellcasting Permanent

Elemental Sorcery

Skill Name Points Cost Prerequisite Use
Greater Elemental Spellcasting 8 Elemental Spellcasting Magic points
Exalted Elemental Spellcasting* 12 Magician Archetype and Greater Elemental Spellcasting Magic points
Gift of Air 8 Magician Archetype and Greater Elemental Spellcasting Magic points
Gift of Earth 8 Magician Archetype and Greater Elemental Spellcasting Magic points
Gift of Fire 8 Magician Archetype and Greater Elemental Spellcasting Magic points
Gift of Water 8 Magician Archetype and Greater Elemental Spellcasting Magic points

Spiritual Sorcery

Skill Name Points Cost Prerequisite Use
Greater Spiritual Spellcasting 8 Spiritual Spellcasting Magic points
Blessing of Chance 8 Magician Archetype and Greater Spiritual Spellcasting Magic points
Exalted Spiritual Spellcasting* 12 Magician Archetype and Greater Spiritual Spellcasting Magic points
Unbreakable Will 8 Magician Archetype and Greater Spiritual Spellcasting Magic points
Oracle 4 Spiritual Spellcasting Magic points

Demonology

Skill Name Points Cost Prerequisite Use
Demonology 8 Elemental Spellcasting and Spiritual Spellcasting Magic points
Demonic Insight 5 Magician Archetype and Demonology Twice per day
Exalted Demonology* 12 Magician Archetype and Demonology Magic points

Necromancy

Skill Name Points Cost Prerequisite Use
Necromancy 8 Corporeal Spellcasting and Spiritual Spellcasting Magic points
Exalted Necromancy* 12 Magician Archetype and Necromancy Magic points

Thaumaturgy

Skill Name Points Cost Prerequisite Use
Thaumaturgy 8 Corporeal Spellcasting and Elemental Spellcasting Magic points
Exalted Thaumaturgy* 12 Magician Archetype and Thaumaturgy Magic points

Invocation

Skill Name Points Cost Prerequisite Use
Charm Invocation 5 Any spellcasting skill Magic points
Talisman Invocation 5 Magician Archetype and Charm Invocation Magic points

Ritual Magic

Skill Name Points Cost Prerequisite Use
Greater Ritual Magic 6 Ritual Magic At will
Higher Ritual Magic 8 Magician Archetype and Greater Ritual Magic At will

Extra Magic Points

Skill Name Points Cost Prerequisite Use
Extra Magic Points 1-10 Magician Archetype Permanent

Note: Maximum of 10 Extra Magic Points.

Resistences

Skill Name Points Cost Prerequisite Use
Immune to [Mind Effect] 6 Iron Will Permanent
Resist Exalted Magic 8 Resist Magic Once per day

Note: Any character may have a maximum of 3 immunities in total.

Scout Skills

Diplomat

Skill Name Points Cost Prerequisites
Detect Lies 6 Intuition
Diplomat’s Insight 6 Evaluate
Friendly Face 8 Diplomat’s Insight
Silver Tongue 8 Diplomat’s Insight

Ranger

Skill Name Points Cost Prerequisites
Beast Empathy 6 Ranger
Beast Command 8 Beast Empathy
Hunter’s Insight 8 Ranger
Hunter’s Mark 12 Hunter’s Insight
Tracking Proficiency 5 Ranger
Pathfinder 8 Tracking Proficiency
Trapper 6 Ranger

Scoundrel

Skill Name Points Cost Prerequisites
Treacherous Blow 5 Scoundrel
Dirty Fighting 6 Treacherous Blow
Killing Blow 12 Treacherous Blow
Knockout Blow 10 Treacherous Blow
Poisoned Blow 8 Treacherous Blow
Device Proficiency 5 Scoundrel
Wardbreaker 8 Device Proficiency
Subterfuge 8 Scoundrel

Stealth

Skill Name Points Cost Prerequisites
Chameleon 6 Ranger
Move in Cover 10 Ranger

Siege Weapons

Skill Name Points Cost Prerequisites
Siege Weapons 4 Projectile Weapons
Siege Engineer 6 Siege Weapons

Resistences

Skill Name Points Cost Prerequisites
Immune to Body Effect 6 Iron Body
Immune to Disease 4 Resist Disease
Immune to Poison 5 Resist Poison

Note: Maximum of 3 immunities

Armour

Skill Name Points Cost Prerequisites
Medium Armour 2 Light Armour

Warrior Skills

Body Development

Skill Name Points Cost Prerequisites
Body Development 6
Greater Body Development 6 Body Development
Exceptional Body Development 10 Greater Body Development
Strong Blow 6 Body Development
Strength (skill) 12 Greater Body Development and Strong Blow
Carry Others 6 Body Development
Disarming 6 Body Development
Dirty Fighting 5 Disarming
Confusing Blow 6 Disarming
Piercing Blow 10 Disarming

Long Weapons

Skill Name Points Cost Prerequisites
Long Weapons 6
Strikedown Blow 6 Long Weapons
Crushing Blow 10 Strikedown Blow

Light Armour

Skill Name Points Cost Prerequisites
Light Armour 2
Medium Armour 2 Light Armour
Heavy Armour 2 Medium Armour
Armour Proficiency 6 Light Armour
Through Defence 6 Armour Proficiency
Armoured Caster 8 Light Armour and any spellcasting skill

Defence

Skill Name Points Cost Prerequisites
Shield 4
Sturdy Shield 6 Shield
Immovable Shield 8 Sturdy Shield
Defend Others 6 Sense Magic

Resistencies

Skill Name Points Cost Prerequisites
Fearlessness 4
Immune to Fear 6 Fearlessness
Heroic Charge 6 Fearlessness
Berserker 12 Heroic Charge
Immune to Body Effect 6 Iron Body
Inspiration 6 Iron Will
Rallying Cry 12 Inspiration
Resist Exalted Magic 8 Resist Magic

Intuition

Skill Name Points Cost Prerequisites
Intuition 5
Battlefield Insight 5 Intuition
Strategic Insight 6 Battlefield Insight