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Skills List: Difference between revisions

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All standard skills can be chosen at [[Character Creation|character creation]] or [[Character Progression|learned later on]], provided the character meets the prerequisites and has not reached their [[Character Progression#Points Cap|points cap]].

Skill descriptions include the following details:

:* '''Type:''' There are two broad levels of skill: '''[[#General Skills|general skills]]''', which anyone can learn at any time, and '''archetype skills''', which are specific to one or more of the four archetypes: [[#Creator Skills|creator]], [[#Magician Skills|magician]], [[#Scout Skills|scout]] and [[#Warrior Skills|warrior]]. Characters can learn skills outside their own archetype, but are limited in how many points they can spend on them.
:* '''Use:''' Not every skill can be used equally readily. Some skills are '''permanent''' and constantly active; some need to be activated, but can be used '''at will'''; some can be used '''once per day''' or '''twice per day'''. Some cost '''[[Character_Creation#Magic_Points,_Stamina_and_Work_Units|stamina points]]''', '''[[Magic#Magic Points|magic points]]''' or '''[[Creation#Work Units|work units]]''' to use, instead of having a specified number of uses; the number of points a character receives per day is partly based on the number of these skills they know.
:* '''Cost:''' The cost in '''experience points''' to choose the skill at [[Character Creation#Skills|character creation]] or through [[Character Progression#Experience|experience]]. Skills can alternatively be [[Training|trained]] at a cost in [[Character Progression#Study Units|study units]], which does not cost experience, but the point value is still added to the character's total, counting against their [[Character Progression#Points Cap|points cap]].
:* '''Prerequisites:''' Most archetype skills have other skills as '''prerequisites''', or are limited to characters from that archetype (they cannot be learned as [[Character Creation#Cross-Archetype Skills|cross-archetype skills]]). Some have multiple prerequisites (such as [[Demonology]], which requires both [[Elemental Spellcasting]] ''and'' [[Spiritual Spellcasting]]), while some have alternative prerequisites (such as [[Chameleon]], which requires knowledge of either [[Ranger]] ''or'' [[Scoundrel]]).
:* '''Progression:''' Many skills are, in turn, prerequisites for other skills, listed here for reference.

Note that some skills (marked here with a *) require absolute focus. Any character can know at most '''one''' of these skills.

==General Skills==
==General Skills==


General skills are available to everyone, both at character creation and via experience or through training, with no restrictions aside from their total [[Character Progression#Points Cap|points cap]].
===Combat Skills===

{{General Skills}}

==Creator Skills==

No character can learn more than one Pinnacle skill (marked with * below).

Note that most of these skills cost (and provide) [[Creation#Work Units|Work Units]].

=== Alchemist ===


{| class="wikitable"
{| class="wikitable"
! Skill !! Points Cost
|-
|-
! Skill Name !! Points Cost !! Prerequisites !! Use
| [[Light Armour]] || 2
|-
|-
| [[Long Weapons]] || 4
| [[Alchemist]] || 6 || None || Work Units
|-
|-
| [[Apothecary]] || 6 || [[Alchemist]] || Work Units
| [[Projectile Weapons]] || 6
|-
|-
| [[Shield]] || 4
| [[Imbuer]] || 6 || [[Alchemist]] || Work Units
|-
|-
| [[Thrown Weapons]] || 2
| [[Poisoner]] || 6 || [[Alchemist]] || Work Units
|-
|-
| [[Alchemical Analysis]] || 8 || Any 2 of [[Apothecary]], [[Imbuer]] or [[Poisoner]] || Work Units
| [[Two Weapons]] || 3
|-
| [[Amalgams]] || 6 || Any 2 of [[Apothecary]], [[Imbuer]] or [[Poisoner]] || Work Units
|-
| [[Concoction]]* || 8 || Any 2 of [[Apothecary]], [[Imbuer]] or [[Poisoner]] || Work Units
|-
| [[Antidotes]] || 6 || Creator Archetype and [[Poisoner]] || Work Units
|}
|}


===Creation Skills===
=== Artisan ===


{| class="wikitable"
{| class="wikitable"
! Skill !! Points Cost
|-
|-
! Skill Name !! Points Cost !! Prerequisites !! Use
| [[Alchemist]] || 6
|-
| [[Artisan]] || 4 || None || Work Units
|-
| [[Artist]] || 3 || [[Artisan]] || Work Units
|-
| [[Carpenter]] || 3 || [[Artisan]] || Work Units
|-
|-
| [[Artisan]] || 6
| [[Glassblower]] || 3 || [[Artisan]] || Work Units
|-
|-
| [[Papermaker]] || 3 || [[Artisan]] || Work Units
| [[Blacksmith]] || 6
|-
|-
| [[Jeweller]] || 6
| [[Tailor]] || 3 || [[Artisan]] || Work Units
|-
|-
| [[Jury Rig]]* || 8 || Any 3 Artisan skills || Work Units
| [[Surgeon]] || 6
|}
|}


===Lore Skills===
=== Blacksmith ===


{| class="wikitable"
{| class="wikitable"
! Skill !! Points Cost
|-
|-
! Skill Name !! Points Cost !! Prerequisites !! Use
| [[Evaluate]] || 5
|-
|-
| [[Foraging]] || 4
| [[Blacksmith]] || 4 || None || Work Units
|-
|-
| [[Armourer]] || 5 || [[Blacksmith]] || Work Units
| [[Gathering]] || 4
|-
|-
| [[Ranger]] || 5
| [[Ironmonger]] || 5 || [[Blacksmith]] || Work Units
|-
|-
| [[Scholar]] || 5
| [[Weaponsmith]] || 5 || [[Blacksmith]] || Work Units
|-
| [[Scoundrel]] || 5
|-
| [[Scrounging]] || 4
|}
|}


===Magical Skills===
=== Jeweller ===


{| class="wikitable"
{| class="wikitable"
! Skill !! Points Cost
|-
|-
! Skill Name !! Points Cost !! Prerequisites !! Use
| [[Charm Invocation]] || 5
|-
|-
| [[Jeweller]] || 4 || None || Work Units
| [[Corporeal Spellcasting]] || 6
|-
|-
| [[Elemental Spellcasting]] || 6
| [[Goldsmith]] || 5 || [[Jeweller]] || Work Units
|-
|-
| [[Ritual Magic]] || 6
| [[Mechanician]] || 5 || [[Jeweller]] || Work Units
|-
|-
| [[Gemsmith]]* || 8 || [[Jeweller]] and Creator Archetype || Work Units
| [[Sense Magic]] || 5
|-
| [[Spiritual Spellcasting]] || 6
|}
|}


===Personal Skills===
=== Surgeon ===


{| class="wikitable"
{| class="wikitable"
! Skill !! Points Cost
|-
|-
! Skill Name !! Points Cost !! Prerequisites !! Use
| [[Body Development]] || 6
|-
|-
| [[Fearlessness]] || 4
| [[Surgeon]] || 6 || None || Work Units
|-
|-
| [[Intuition]] || 5
| [[Anatomist]] || 3 || [[Surgeon]] || Work Units
|-
|-
| [[Field Surgery]] || 6 || [[Surgeon]] || Work Units
| [[Income]] || 4+
|-
|-
| [[Iron Body]] || 5
| [[Physician]] || 6 || [[Surgeon]] || Work Units
|-
|-
| [[Iron Will]] || 6
| [[Tattooist]] || 6 || [[Surgeon]] || Work Units
|}

=== Other ===

{| class="wikitable"
|-
|-
! Skill Name !! Points Cost !! Prerequisites !! Use
| [[Resist Disease]] || 4
|-
|-
| [[Creator's Insight]] || 5 || Creator Archetype || Twice per day
| [[Resist Magic]] || 6
|}

=== Extra Work Units ===

{| class="wikitable"
|-
|-
! Skill Name !! Points Cost !! Prerequisites !! Use
| [[Resist Poison]] || 5
|-
|-
| [[Extra Work Units]] || 1 per point || Any Work Units skill || Permanent
| [[Resources]] || 4+
|}
|}


'''Note:''' This is a General skill. Maximum total work units: 15 (non-Creator) or 25 (Creator primary archetype).
==Creator Skills==


===Alchemist===
=== Resistances ===


{| class="wikitable"
{| class="wikitable"
! Skill !! Points Cost !! Prerequisites
|-
|-
! Skill Name !! Points Cost !! Prerequisites !! Use
| [[Alchemist]] || 6 ||
|-
|-
| [[Imbuer]] || 6 || [[Alchemist]]
| [[Immune to Disease|Immune to [Disease]]] || 4 || [[Resist Disease]] || Permanent
|-
|-
| [[Amalgams]] || 8 || [[Imbuer]]
| [[Immune to Poison|Immune to [Poison]]] || 5 || [[Resist Poison]] || Permanent
|}

'''Note:''' Any character may have a maximum of 3 immunities in total. Available to both Creator and Scout archetypes.

==Magician Skills==

No character can learn more than one Pinnacle skill (marked with * below).

Note that most of these skills cost (and provide) [[Magic#Magic Points|Magic Points]].

=== Corporeal Sorcery ===

{| class="wikitable"
|-
|-
! Skill Name !! Points Cost !! Prerequisite !! Use
| [[Apothecary]] || 6 || [[Alchemist]]
|-
|-
| [[Concoction]] || 12 || [[Apothecary]]
| [[Greater Corporeal Spellcasting]] || 8 || [[Corporeal Spellcasting]] || Magic points
|-
|-
| [[Corporeal Reinforcement]] || 8 || Magician Archetype and [[Greater Corporeal Spellcasting]] || Magic points
| [[Poisoner]] || 6 || [[Alchemist]]
|-
|-
| [[Corporeal Resistance]] || 8 || Magician Archetype and [[Greater Corporeal Spellcasting]] || Magic points
| [[Antidotes]] || 8 || [[Poisoner]]
|-
|-
| [[Exalted Corporeal Spellcasting]]* || 12 || Magician Archetype and [[Greater Corporeal Spellcasting]] || Magic points
| [[Analysis]] || 8 || Any 2 Alchemist specialisms
|-
|-
| [[Swift Recovery]]|| 8 || Magician Archetype and [[Greater Corporeal Spellcasting]] || Permanent
| [[Creator’s Insight]] || 5 || Any Creator skill
|-
| [[Extra Work Units]] || 1-10 || Any Creator skill
|-
| [[Immune to Disease]] || 4 || [[Resist Disease]]
|-
| [[Immune to Poison]] || 5 || [[Resist Poison]]
|}
|}


===Artisan===
=== Elemental Sorcery ===


{| class="wikitable"
{| class="wikitable"
! Skill !! Points Cost !! Pre-requisites
|-
|-
! Skill Name !! Points Cost !! Prerequisite !! Use
| [[Artisan]] || 6 ||
|-
|-
| [[Carpenter]] || 3 || [[Artisan]]
| [[Greater Elemental Spellcasting]] || 8 || [[Elemental Spellcasting]] || Magic points
|-
|-
| [[Exalted Elemental Spellcasting]]* || 12 || Magician Archetype and [[Greater Elemental Spellcasting]] || Magic points
| [[Glassblower]] || 3 || [[Artisan]]
|-
|-
| [[Gift of Air]] || 6 || Magician Archetype and [[Greater Elemental Spellcasting]] || Magic points
| [[Mason]] || 3 || [[Artisan]]
|-
|-
| [[Gift of Earth]] || 6 || Magician Archetype and [[Greater Elemental Spellcasting]] || Magic points
| [[Sapper]] || 5 || [[Mason]]
|-
|-
| [[Gift of Fire]] || 8 || Magician Archetype and [[Greater Elemental Spellcasting]] || Magic points
| [[Papermaker]] || 3 || [[Artisan]]
|-
|-
| [[Gift of Water]] || 4 || Magician Archetype and [[Greater Elemental Spellcasting]] || Magic points
| [[Printer]] || 12 || [[Papermaker]]
|}

=== Spiritual Sorcery ===

{| class="wikitable"
|-
|-
! Skill Name !! Points Cost !! Prerequisite !! Use
| [[Potter]] || 3 || [[Artisan]]
|-
|-
| [[Tailor]] || 3 || [[Artisan]]
| [[Greater Spiritual Spellcasting]] || 8 || [[Spiritual Spellcasting]] || Magic points
|-
|-
| [[Blessing of Chance]] || 8 || Magician Archetype and [[Greater Spiritual Spellcasting]] || Magic points
| [[Tanner]] || 3 || [[Artisan]]
|-
|-
| [[Exalted Spiritual Spellcasting]]* || 12 || Magician Archetype and [[Greater Spiritual Spellcasting]] || Magic points
| [[Jury Rig]] || 12 || Any 3 Artisan specialisms
|-
|-
| [[Unbreakable Will]] || 8 || Magician Archetype and [[Greater Spiritual Spellcasting]] || Magic points
| [[Creator’s Insight]] || 5 || Any Creator skill
|-
|-
| [[Extra Work Units]] || 1-10 || Any Creator skill
| [[Oracle]] || 4 || [[Spiritual Spellcasting]] || Magic points
|-
| [[Immune to Disease]] || 4 || [[Resist Disease]]
|-
| [[Immune to Poison]] || 5 || [[Resist Poison]]
|}
|}


===Blacksmith===
=== Demonology ===


{| class="wikitable"
{| class="wikitable"
! Skill !! Points Cost !! Prerequisites
|-
|-
! Skill Name !! Points Cost !! Prerequisite !! Use
| [[Blacksmith]] || 6 ||
|-
|-
| [[Demonology]] || 8 || [[Elemental Spellcasting]] and [[Spiritual Spellcasting]] || Magic points
| [[Armourer]] || 8 || [[Blacksmith]]
|-
|-
| [[Hardening]] || 8 || [[Armourer]]
| [[Demonic Insight]] || 5 || Magician Archetype and [[Demonology]] || Twice per day
|-
|-
| [[Weaponsmith]] || 8 || [[Blacksmith]]
| [[Exalted Demonology]]* || 12 || Magician Archetype and [[Demonology]] || Magic points
|}

=== Necromancy ===

{| class="wikitable"
|-
|-
! Skill Name !! Points Cost !! Prerequisite !! Use
| [[Metallurgist]] || 6|| [[Weaponsmith]]
|-
|-
| [[Necromancy]] || 8 || [[Corporeal Spellcasting]] and [[Spiritual Spellcasting]] || Magic points
| [[Creator’s Insight]] || 5 || Any Creator skill
|-
|-
| [[Exalted Necromancy]]* || 12 || Magician Archetype and [[Necromancy]] || Magic points
| [[Extra Work Units]] || 1-10 || Any Creator skill
|-
| [[Immune to Disease]] || 4 || [[Resist Disease]]
|-
| [[Immune to Poison]] || 5 || [[Resist Poison]]
|}
|}


===Jeweller===
=== Thaumaturgy ===


{| class="wikitable"
{| class="wikitable"
! Skill !! Points Cost !! Prerequisites
|-
|-
! Skill Name !! Points Cost !! Prerequisite !! Use
| [[Jeweller]] || 6 ||
|-
|-
| [[Thaumaturgy]] || 8 || [[Corporeal Spellcasting]] and [[Elemental Spellcasting]] || Magic points
| [[Gemcutter]] || 6 || [[Jeweller]]
|-
|-
| [[Gem Cleansing]] || 12 || [[Gemcutter]]
| [[Exalted Thaumaturgy]]* || 12 || Magician Archetype and [[Thaumaturgy]] || Magic points
|}

=== Invocation ===

{| class="wikitable"
|-
|-
! Skill Name !! Points Cost !! Prerequisite !! Use
| [[Goldsmith]] || 6 || [[Jeweller]]
|-
|-
| [[Locksmith]] || 6 || [[Jeweller]]
| [[Charm Invocation]] || 5 || Any spellcasting skill || Magic points
|-
|-
| [[Talisman Invocation]] || 5 || Magician Archetype and [[Charm Invocation]] || Magic points
| [[Mechanician]] || 10 || [[Locksmith]]
|-
|}

| [[Creator’s Insight]] || 5 || Any Creator skill
=== Ritual Magic ===

{| class="wikitable"
|-
|-
! Skill Name !! Points Cost !! Prerequisite !! Use
| [[Extra Work Units]] || 1-10 || Any Creator skill
|-
|-
| [[Immune to Disease]] || 4 || [[Resist Disease]]
| [[Greater Ritual Magic]] || 6 || [[Ritual Magic]] || At will
|-
|-
| [[Immune to Poison]] || 5 || [[Resist Poison]]
| [[Higher Ritual Magic]] || 8 || Magician Archetype and [[Greater Ritual Magic]] || At will
|}
|}


===Surgeon===
=== Extra Magic Points ===


{| class="wikitable"
{| class="wikitable"
! Skill !! Points Cost !! Prerequisites
|-
|-
! Skill Name !! Points Cost !! Prerequisite !! Use
| [[Surgeon]] || 6 ||
|-
|-
| [[Anatomist]] || 6 || [[Surgeon]]
| [[Extra Magic Points]] || 1-10 || Any Magic Points skill || Permanent
|-
|}

| [[Improved Surgery]] || 6 || [[Surgeon]]
'''Note:''' Maximum total magic points: 15 (non-Magician) or 30 (Magician primary archetype).

=== Resistances ===

{| class="wikitable"
|-
|-
! Skill Name !! Points Cost !! Prerequisite !! Use
| [[Improved Sanctuary]] || 6 || [[Improved Surgery]]
|-
|-
| [[Physician]] || 6 || [[Surgeon]]
| [[Immune to Mind Effect|Immune to [Mind Effect]]] || 6 || [[Iron Will]] || Permanent
|-
|-
| [[Tattooist]] || 6 || [[Surgeon]]
| [[Resist Exalted Magic]] || 8 || [[Resist Magic]] || Once per day
|-
| [[Creator’s Insight]] || 5 || Any Creator skill
|-
| [[Extra Work Units]] || 1-10 || Any Creator skill
|-
| [[Immune to Disease]] || 4 || [[Resist Disease]]
|-
| [[Immune to Poison]] || 5 || [[Resist Poison]]
|}
|}


'''Note:''' Any character may have a maximum of 3 immunities in total.
==Magician Skills==


===Charm Invocation===
==Scout Skills==

No character can learn more than one Pinnacle skill (marked with * below).

=== Combat Engineer ===


{| class="wikitable"
{| class="wikitable"
! Skill Name !! Points Cost !! Prerequisite
|-
|-
! Skill Name !! Points Cost !! Prerequisites !! Use
| [[Charm Invocation]] || 5 ||
|-
|-
| [[Talisman Invocation]] || 5 || [[Charm Invocation]]
| [[Device Proficiency]] || 5 || [[Scoundrel]] || 3 stamina per use
|-
|-
| [[Sigilistic Invocation]] || 5 || [[Talisman Invocation]]
| [[Arcane Saboteur]] || 8 || [[Device Proficiency]] and [[Sense Magic]] || Stamina
|-
|-
| [[Immune to Mind Effect]] || 6 || [[Iron Will]]
| [[Sapper]] || 5 || [[Device Proficiency]] || 3 stamina per use
|-
|-
| [[Resist Exalted Magic]] || 8 || [[Resist Magic]]
| [[Trapper]] || 6 || [[Ranger]] || 5 stamina per use
|-
|-
| [[Extra Magic Points]] || 1-10 || Any Magic skill
| [[Siege Weapons]] || 4 || [[Projectile Weapons]] || Permanent
|-
| [[Siege Engineer]] || 6 || [[Siege Weapons]] || Permanent
|}
|}


===Corporeal Spellcasting===
=== Politician ===


{| class="wikitable"
{| class="wikitable"
! Skill Name !! Points Cost !! Prerequisite
|-
| [[Corporeal Spellcasting]] || 6 ||
|-
| [[Greater Corporeal Spellcasting]] || 8 || [[Corporeal Spellcasting]]
|-
|-
! Skill Name !! Points Cost !! Prerequisites !! Use
| [[Corporeal Resistance]] || 8 || [[Greater Corporeal Spellcasting]]
|-
|-
| [[Diamond Body]] || 8 || [[Greater Corporeal Spellcasting]]
| [[Battlefield Insight]] || 5 || [[Intuition]] || 3 stamina per use
|-
|-
| [[Detect Lies]] || 6 || [[Intuition]] || 2 stamina per use
| [[Exalted Corporeal Spellcasting]] || 12 || [[Greater Corporeal Spellcasting]]
|-
|-
| [[Fast Healing]] || 8 || [[Greater Corporeal Spellcasting]]
| [[Diplomat's Insight]] || 6 || [[Intuition]] || 2 stamina per use
|-
|-
| [[Immune to Mind Effect]] || 6 || [[Iron Will]]
| [[Subterfuge]] || 5 || [[Scoundrel]] || 2 stamina per use
|-
|-
| [[Resist Exalted Magic]] || 8 || [[Resist Magic]]
| [[Friendly Face]] || 8 || [[Diplomat's Insight]] || 5 stamina per use
|-
|-
| [[Silver Tongue]]* || 8 || [[Detect Lies]] || Pinnacle / 10 stamina per use
| [[Extra Magic Points]] || 1-10 || Any Magic skill
|}
|}


===Demonology===
=== Rogue ===


{| class="wikitable"
{| class="wikitable"
! Skill Name !! Points Cost !! Prerequisite
|-
|-
! Skill Name !! Points Cost !! Prerequisites !! Use
| [[Elemental Spellcasting]] || 6 ||
|-
|-
| [[Chameleon]] || 6 || [[Ranger]] or [[Scoundrel]] || 3 stamina per use
| [[Spiritual Spellcasting]] || 6 ||
|-
|-
| [[Demonology]] || 8 || [[Elemental Spellcasting]] and [[Spiritual Spellcasting]]
| [[Device Proficiency]] || 5 || [[Scoundrel]] || 3 stamina per use
|-
|-
| [[Exalted Demonology]] || 12 || [[Demonology]]
| [[Arcane Saboteur]] || 8 || [[Device Proficiency]] and [[Sense Magic]] || Stamina
|-
|-
| [[Exalted Demonology]] || 5 || [[Demonology]]
| [[Subterfuge]] || 5 || [[Scoundrel]] || 2 stamina per use
|-
|-
| [[Immune to Mind Effect]] || 6 || [[Iron Will]]
| [[Scrapper]] || 6 || [[Scoundrel]] || Stamina Access
|-
|-
| [[Resist Exalted Magic]] || 8 || [[Resist Magic]]
| [[Poison Aptitude]] || 6 || [[Scrapper]] || Permanent
|-
|-
| [[Extra Magic Points]] || 1-10 || Any Magic skill
| [[Maverick]]* || 12 || [[Scrapper]] || Pinnacle / Stamina
|}
|}


===Elemental Spellcasting===
=== Woodcraft ===


{| class="wikitable"
{| class="wikitable"
! Skill Name !! Points Cost !! Prerequisite
|-
|-
! Skill Name !! Points Cost !! Prerequisites !! Use
| [[Elemental Spellcasting]] || 6 ||
|-
|-
| [[Greater Elemental Spellcasting]] || 8 || [[Corporeal Spellcasting]]
| [[Beast Empathy]] || 6 || [[Ranger]] || 2 stamina per use
|-
|-
| [[Beast Command]] || 8 || [[Beast Empathy]] || 2 stamina per use
| [[Exalted Elemental Spellcasting]] || 12 || [[Greater Elemental Spellcasting]]
|-
|-
| [[Gift of Air]] || 8 || [[Greater Elemental Spellcasting]]
| [[Chameleon]] || 6 || [[Ranger]] or [[Scoundrel]] || 3 stamina per use
|-
|-
| [[Gift of Earth]] || 8 || [[Greater Elemental Spellcasting]]
| [[Tracking Proficiency]] || 5 || [[Ranger]] || 3 stamina per use
|-
|-
| [[Gift of Fire]] || 8 || [[Greater Elemental Spellcasting]]
| [[Pathfinder]] || 8 || [[Tracking Proficiency]] || 2 stamina per use
|-
|-
| [[Gift of Water]] || 8 || [[Greater Elemental Spellcasting]]
| [[Trapper]] || 6 || [[Ranger]] || 5 stamina per use
|-
|-
| [[Immune to Mind Effect]] || 6 || [[Iron Will]]
| [[Hunter's Insight]] || 8 || [[Ranger]] and [[Intuition]] || 2 stamina per use
|-
|-
| [[Resist Exalted Magic]] || 8 || [[Resist Magic]]
| [[Hunter's Mark]]* || 12 || [[Hunter's Insight]] || Pinnacle / 5 stamina per use
|-
|-
| [[Extra Magic Points]] || 1-10 || Any Magic skill
| [[Harrier]] || 6 || [[Ranger]] || Stamina Access
|-
| [[Talon]]* || 12 || [[Harrier]] || Pinnacle / Stamina
|}
|}


===Necromancy===
=== Armour ===


{| class="wikitable"
{| class="wikitable"
! Skill Name !! Points Cost !! Prerequisite
|-
|-
! Skill Name !! Points Cost !! Prerequisites !! Use
| [[Corporeal Spellcasting]] || 6 ||
|-
|-
| [[Spiritual Spellcasting]] || 6 ||
| [[Medium Armour]] || 2 || [[Light Armour]] || Permanent
|-
|}

| [[Necromancy]] || 8 || [[Corporeal Spellcasting]] and [[Spiritual Spellcasting]]
=== Resistances ===

{| class="wikitable"
|-
|-
! Skill Name !! Points Cost !! Prerequisites !! Use
| [[Exalted Necromancy]] || 12 || [[Necromancy]]
|-
|-
| [[Immune to Mind Effect]] || 6 || [[Iron Will]]
| [[Immune to Body Effect|Immune to [Body Effect]]] || 6 || [[Iron Body]] || Permanent
|-
|-
| [[Resist Exalted Magic]] || 8 || [[Resist Magic]]
| [[Immune to Disease|Immune to [Disease]]] || 4 || [[Resist Disease]] || Permanent
|-
|-
| [[Extra Magic Points]] || 1-10 || Any Magic skill
| [[Immune to Poison|Immune to [Poison]]] || 5 || [[Resist Poison]] || Permanent
|}
|}


'''Note:''' Any character may have a maximum of 3 immunities in total.
===Ritual Magic===

==Warrior Skills==

No character can learn more than one Pinnacle skill (marked with * below).

=== Berserker ===


{| class="wikitable"
{| class="wikitable"
! Skill Name !! Points Cost !! Prerequisite
|-
|-
! Skill Name !! Points Cost !! Prerequisites !! Use
| [[Ritual Magic]] || 6 ||
|-
|-
| [[Greater Ritual Magic]] || 6 || [[Ritual Magic]]
| [[Greater Body Development]] || 6 || [[Body Development]] || Permanent
|-
|-
| [[Higher Ritual Magic]] || 8 || [[Greater Ritual Magic]]
| [[Exceptional Body Development]] || 10 || Warrior Archetype and [[Greater Body Development]] || Permanent
|-
|-
| [[Immune to Mind Effect]] || 6 || [[Iron Will]]
| [[Swift Recovery]] || 6 || Warrior Archetype and [[Greater Body Development]] || Permanent
|-
|-
| [[Resist Exalted Magic]] || 8 || [[Resist Magic]]
| [[Heroic Charge]] || 6 || [[Fearlessness]] || Stamina
|-
|-
| [[Berserker]]* || 12 || Warrior Archetype and [[Heroic Charge]] || Stamina
| [[Extra Magic Points]] || 1-10 || Any Spellcasting skill
|}
|}


===Spiritual Spellcasting===
=== Juggernaut ===


{| class="wikitable"
{| class="wikitable"
! Skill Name !! Points Cost !! Prerequisite
|-
|-
! Skill Name !! Points Cost !! Prerequisites !! Use
| [[Spiritual Spellcasting]] || 6 ||
|-
|-
| [[Greater Spiritual Spellcasting]] || 8 || [[Spiritual Spellcasting]]
| [[Carry Others]] || 6 || [[Body Development]] || Stamina
|-
|-
| [[Blessing of Chance]] || 8 || [[Greater Spiritual Spellcasting]]
| [[Restrain Others]] || 8 || Warrior Archetype and [[Carry Others]] || Stamina
|-
|-
| [[Exalted Spiritual Spellcasting]] || 12 || [[Greater Spiritual Spellcasting]]
| [[Greater Body Development]] || 6 || [[Body Development]] || Permanent
|-
|-
| [[Oracle]] || 8 || [[Greater Spiritual Spellcasting]]
| [[Exceptional Body Development]] || 10 || Warrior Archetype and [[Greater Body Development]] || Permanent
|-
|-
| [[Unbreakable Will]] || 8 || [[Greater Spiritual Spellcasting]]
| [[Swift Recovery]] || 6 || Warrior Archetype and [[Greater Body Development]] || Permanent
|-
|-
| [[Extra Magic Points]] || 1-10 || [[Spiritual Spellcasting]]
| [[Breaker]] || 6 || [[Body Development]] || Stamina
|-
|-
| [[Juggernaut]]* || 12 || Warrior Archetype, [[Breaker]] and [[Greater Body Development]] || Stamina
| [[Immune to Mind Effect]] || 6 || [[Iron Will]]
|-
| [[Resist Exalted Magic]] || 8 || [[Resist Magic]]
|-
| [[Extra Magic Points]] || 1-10 || Any Spellcasting skill
|}
|}


===Thaumaturgy===
=== Defender ===


{| class="wikitable"
{| class="wikitable"
! Skill Name !! Points Cost !! Prerequisite
|-
|-
! Skill Name !! Points Cost !! Prerequisites !! Use
| [[Corporeal Spellcasting]] || 6 ||
|-
|-
| [[Elemental Spellcasting]] || 6 ||
| [[Armour Proficiency]] || 6 || [[Light Armour]] || Permanent
|-
|-
| [[Thaumaturgy]] || 8 || [[Corporeal Spellcasting]] and [[Elemental Spellcasting]]
| [[Through Defence]] || 8 || Warrior Archetype and [[Armour Proficiency]] || Stamina
|-
|-
| [[Exalted Thaumaturgy]] || 12 || [[Thaumaturgy]]
| [[Carry Others]] || 6 || [[Body Development]] || Stamina
|-
|-
| [[Immune to Mind Effect]] || 6 || [[Iron Will]]
| [[Restrain Others]] || 8 || Warrior Archetype and [[Carry Others]] || Stamina
|-
|-
| [[Resist Exalted Magic]] || 8 || [[Resist Magic]]
| [[Defender]] || 6 || [[Small Shield]] || Stamina
|-
|-
| [[Stalwart]]* || 12 || Warrior Archetype, [[Great Shield]], [[Body Development]] and [[Defender]] || Stamina
| [[Extra Magic Points]] || 1-10 || Any Spellcasting skill
|}
|}


==Scout Skills==
=== Duellist ===

===Ranger===


{| class="wikitable"
{| class="wikitable"
! Skill Name !! Points Cost !! Prerequisites
|-
|-
! Skill Name !! Points Cost !! Prerequisites !! Use
| [[Ranger]] || 5 ||
|-
|-
| [[Beast Empathy]] || 6 || [[Ranger]]
| [[Armour Proficiency]] || 6 || [[Light Armour]] || Permanent
|-
|-
| [[Beast Command]] || 8 || [[Beast Empathy]]
| [[Through Defence]] || 8 || Warrior Archetype and [[Armour Proficiency]] || Stamina
|-
|-
| [[Tracking Proficiency]] || 5 || [[Ranger]]
| [[Duellist]] || 6 || [[Small Shield]] or [[Two Weapons]] || Stamina
|-
|-
| [[Trapper]] || 6 || [[Ranger]]
| [[Aficionado]]* || 12 || Warrior Archetype and [[Duellist]] || Stamina
|}

=== Leader ===

{| class="wikitable"
|-
|-
! Skill Name !! Points Cost !! Prerequisites !! Use
| [[Chameleon]] || 6 || [[Ranger]]
|-
|-
| [[Move in Cover]] || 10 || [[Ranger]]
| [[Battlefield Insight]] || 6 || [[Intuition]] || Stamina
|-
|-
| [[Immune to Body Effect]] || 6 || [[Iron Body]]
| [[Strategic Insight]] || 6 || Warrior Archetype and [[Battlefield Insight]] || Stamina
|-
|-
| [[Immune to Disease]] || 4 || [[Resist Disease]]
| [[Inspiration]] || 6 || [[Iron Will]] or [[Fearlessness]] || Stamina
|-
|-
| [[Immune to Poison]] || 5 || [[Resist Poison]]
| [[Rallying Cry]]* || 12 || Warrior Archetype and [[Inspiration]] || Stamina
|-
| [[Medium Armour]] || 2 || [[Light Armour]]
|}
|}


===Scoundrel===
=== Magical Warrior ===


{| class="wikitable"
{| class="wikitable"
! Skill Name !! Points Cost !! Prerequisites
|-
|-
! Skill Name !! Points Cost !! Prerequisites !! Use
| [[Scoundrel]] || 5 ||
|-
|-
| [[Treacherous Blow]] || 5 || [[Scoundrel]]
| [[Armoured Caster]] || 8 || [[Light Armour]] and any spellcasting skill || Stamina
|-
|-
| [[Dirty Fighting]]|| 6 || [[Treacherous Blow]]
| [[Arcane Champion]]* || 12 || Warrior Archetype and [[Armoured Caster]] || Stamina
|-
|-
| [[Killing Blow]] || 12 || [[Treacherous Blow]]
| [[Armour Proficiency]] || 6 || [[Light Armour]] || Permanent
|-
|-
| [[Knockout Blow]] || 10 || [[Treacherous Blow]]
| [[Through Defence]] || 8 || Warrior Archetype and [[Armour Proficiency]] || Stamina
|-
| [[Poisoned Blow]] || 8 || [[Treacherous Blow]]
|-
| [[Device Proficiency]] || 5 || [[Scoundrel]]
|-
| [[Wardbreaker]] || 8 || [[Device Proficiency]]
|-
| [[Subterfuge]] || 8 || [[Scoundrel]]
|-
| [[Chameleon]] || 6 || [[Scoundrel]]
|-
| [[Move in Cover]] || 10 || [[Scoundrel]]
|-
| [[Immune to Body Effect]] || 6 || [[Iron Body]]
|-
| [[Immune to Disease]] || 4 || [[Resist Disease]]
|-
| [[Immune to Poison]] || 5 || [[Resist Poison]]
|-
| [[Medium Armour]] || 2 || [[Light Armour]]
|-
| [[Scoundrel]] || 5||
|-
| [[Device Proficiency]] || 5|| [[Scoundrel]]
|-
| [[Creator’s Insight]] || 5 || Any Creator skill
|-
| [[Extra Work Units]] || 1-10 || Any Creator skill
|}
|}


===Projectile Weapons===
=== Armour ===


{| class="wikitable"
{| class="wikitable"
! Skill Name !! Points Cost !! Prerequisites
|-
|-
! Skill Name !! Points Cost !! Prerequisites !! Use
| [[Projectile Weapons]] || 6 ||
|-
|-
| [[Siege Weapons]] || 4 || [[Projectile Weapons]]
| [[Medium Armour]] || 2 || [[Light Armour]] || Permanent
|-
|-
| [[Siege Engineer]] || 6 || [[Siege Weapons]]
| [[Heavy Armour]] || 2 || [[Medium Armour]] || Permanent
|-
| [[Immune to Body Effect]] || 6 || [[Iron Body]]
|-
| [[Immune to Disease]] || 4 || [[Resist Disease]]
|-
| [[Immune to Poison]] || 5 || [[Resist Poison]]
|-
| [[Medium Armour]] || 2 || [[Light Armour]]
|}
|}


===Ranger===
=== Resistances ===


{| class="wikitable"
{| class="wikitable"
! Skill !! Points Cost !! Prerequisites
|-
|-
! Skill Name !! Points Cost !! Prerequisites !! Use
| [[Ranger]] || 6 ||
|-
|-
| [[Trapper]] || 6 || [[Ranger]]
| [[Immune to Fear]] || 6 || [[Fearlessness]] || Permanent
|-
|-
| [[Immune to Body Effect|Immune to [Body Effect]]] || 6 || [[Iron Body]] || Permanent
| [[Creator’s Insight]] || 5 || Any Creator skill
|-
|-
| [[Extra Work Units]] || 1-10 || Any Creator skill
| [[Resist Exalted Magic]] || 8 || [[Resist Magic]] || Once per day
|-
|-
| [[Immune to Disease]] || 4 || [[Resist Disease]]
| [[Resist Terror]] || 6 || [[Fearlessness]] and Warrior Archetype || Once per day
|-
| [[Immune to Poison]] || 5 || [[Resist Poison]]
|}
|}


'''Note:''' Any character may have a maximum of 3 immunities in total.



[[Amalgams]]

[[Analysis]]

[[Anatomist]]

[[Antidotes]]

[[Apothecary]]

[[Armoured Caster]]

[[Armourer]]

[[Armour Proficiency]]

[[Battlefield Insight]]

[[Beast Command]]

[[Beast Empathy]]

[[Berserker]]

[[Blessing of Chance]]

[[Carpenter]]

[[Carry Others]]

[[Chameleon]]

[[Concoction]]

[[Confusing Blow]]

[[Corporeal Resistance]]

[[Creator’s Insight]]

[[Crushing Blow]]

[[Defend Others]]

[[Demonic Insight]]

[[Demonology]]

[[Device Proficiency]]

[[Diamond Body]]

[[Dirty Fighting]]

[[Disarming]]

[[Exalted Corporeal Spellcasting]]

[[Exalted Demonology]]

[[Exalted Elemental Spellcasting]]

[[Exalted Necromancy]]

[[Exalted Spiritual Spellcasting]]

[[Exalted Thaumaturgy]]

[[Exceptional Body Development]]

[[Extra Magic Points]]

[[Extra Work Units]]

[[Fast Healing]]

[[Gem Cleansing]]

[[Gemcutter]]

[[Gift of Air]]

[[Gift of Earth]]

[[Gift of Fire]]

[[Gift of Water]]

[[Glassblower]]

[[Goldsmith]]

[[Greater Body Development]]

[[Greater Corporeal Spellcasting]]

[[Greater Elemental Spellcasting]] 

[[Greater Ritual Magic]]

[[Greater Spiritual Spellcasting]]

[[Hardening]]

[[Heavy Armour]]

[[Higher Ritual Magic]]

[[Imbuer]]

[[Immovable Shield]]

[[Immune to Body Effect]]

[[Immune to Disease]]

[[Immune to Fear]]

[[Immune to Mind Effect]]

[[Immune to Poison]]

[[Improved Sanctuary]]

[[Improved Surgery]]

[[Inspiration]]

[[Jury Rig]]

[[Killing Blow]]

[[Knockout Blow]]

[[Locksmith]]

[[Mason]]

[[Mechanician]]

[[Medium Armour]]

[[Metallurgist]]

[[Move in Cover]]

[[Necromancy]]

[[Oracle]]

[[Papermaker]]

[[Physician]]

[[Piercing Blow]]

[[Poisoned Blow]]

[[Poisoner]]

[[Potter]]

[[Printer]]

[[Rallying Cry]]

[[Reckless Charge]]

[[Resist Exalted Magic]]

[[Sapper]]

[[Siege Engineer]]

[[Siege Weapons]]

[[Sigilistic Invocation]]

[[Strategic Insight]]

[[Strength (skill)]]

[[Strikedown Blow]]

[[Strong Blow]]

[[Sturdy Shield]]

[[Subterfuge]]

[[Tailor]]

[[Talisman Invocation]]

[[Tanner]]

[[Tattooist]]

[[Thaumaturgy]]

[[Through Defence]]

[[Tracking Proficiency]]

[[Trapper]]

[[Treacherous Blow]]

[[Unbreakable Will]]

[[Wardbreaker]]

[[Weaponsmith]]

Latest revision as of 11:05, 2 April 2026

All standard skills can be chosen at character creation or learned later on, provided the character meets the prerequisites and has not reached their points cap.

Skill descriptions include the following details:

  • Type: There are two broad levels of skill: general skills, which anyone can learn at any time, and archetype skills, which are specific to one or more of the four archetypes: creator, magician, scout and warrior. Characters can learn skills outside their own archetype, but are limited in how many points they can spend on them.
  • Use: Not every skill can be used equally readily. Some skills are permanent and constantly active; some need to be activated, but can be used at will; some can be used once per day or twice per day. Some cost stamina points, magic points or work units to use, instead of having a specified number of uses; the number of points a character receives per day is partly based on the number of these skills they know.
  • Cost: The cost in experience points to choose the skill at character creation or through experience. Skills can alternatively be trained at a cost in study units, which does not cost experience, but the point value is still added to the character's total, counting against their points cap.
  • Prerequisites: Most archetype skills have other skills as prerequisites, or are limited to characters from that archetype (they cannot be learned as cross-archetype skills). Some have multiple prerequisites (such as Demonology, which requires both Elemental Spellcasting and Spiritual Spellcasting), while some have alternative prerequisites (such as Chameleon, which requires knowledge of either Ranger or Scoundrel).
  • Progression: Many skills are, in turn, prerequisites for other skills, listed here for reference.

Note that some skills (marked here with a *) require absolute focus. Any character can know at most one of these skills.

General Skills

General skills are available to everyone, both at character creation and via experience or through training, with no restrictions aside from their total points cap.

Combat Skills

Skill Points Cost Use
Light Armour 2 Permanent
Long Weapons 4 Permanent
Projectile Weapons 6 Permanent
Small Shield 2 Permanent
Great Shield 2 Permanent
Thrown Weapons 2 Permanent
Two Weapons 3 Permanent

Creation Skills

Skill Points Cost Use
Alchemist 6 Work units
Artisan 4 Work units
Blacksmith 4 Work units
Jeweller 4 Work units
Surgeon 6 Work units

Lore Skills

Skill Points Cost Use
Evaluate 5 At will
Provenance 4 At will
Foraging 4 Once per day
Gathering 4 Once per day
Ranger 5 At will
Scholar 5 Twice per day
Scoundrel 5 At will
Scrounging 4 Once per day

Magical Skills

Skill Points Cost Use
Corporeal Spellcasting 6 Magic points
Elemental Spellcasting 6 Magic points
Ritual Magic 6 At will
Sense Magic 5 At will
Spiritual Spellcasting 6 Magic points

Personal Skills

Skill Points Cost Use
Body Development 6 Permanent
Fearlessness 4 Twice per day
Intuition 5 Twice per day
Income 4+ Permanent
Iron Body 5 Twice per day
Iron Will 6 Twice per day
Resist Disease 4 Twice per day
Resist Magic 6 Twice per day
Resist Poison 5 Twice per day
Resources 4+ Permanent

Creator Skills

No character can learn more than one Pinnacle skill (marked with * below).

Note that most of these skills cost (and provide) Work Units.

Alchemist

Skill Name Points Cost Prerequisites Use
Alchemist 6 None Work Units
Apothecary 6 Alchemist Work Units
Imbuer 6 Alchemist Work Units
Poisoner 6 Alchemist Work Units
Alchemical Analysis 8 Any 2 of Apothecary, Imbuer or Poisoner Work Units
Amalgams 6 Any 2 of Apothecary, Imbuer or Poisoner Work Units
Concoction* 8 Any 2 of Apothecary, Imbuer or Poisoner Work Units
Antidotes 6 Creator Archetype and Poisoner Work Units

Artisan

Skill Name Points Cost Prerequisites Use
Artisan 4 None Work Units
Artist 3 Artisan Work Units
Carpenter 3 Artisan Work Units
Glassblower 3 Artisan Work Units
Papermaker 3 Artisan Work Units
Tailor 3 Artisan Work Units
Jury Rig* 8 Any 3 Artisan skills Work Units

Blacksmith

Skill Name Points Cost Prerequisites Use
Blacksmith 4 None Work Units
Armourer 5 Blacksmith Work Units
Ironmonger 5 Blacksmith Work Units
Weaponsmith 5 Blacksmith Work Units

Jeweller

Skill Name Points Cost Prerequisites Use
Jeweller 4 None Work Units
Goldsmith 5 Jeweller Work Units
Mechanician 5 Jeweller Work Units
Gemsmith* 8 Jeweller and Creator Archetype Work Units

Surgeon

Skill Name Points Cost Prerequisites Use
Surgeon 6 None Work Units
Anatomist 3 Surgeon Work Units
Field Surgery 6 Surgeon Work Units
Physician 6 Surgeon Work Units
Tattooist 6 Surgeon Work Units

Other

Skill Name Points Cost Prerequisites Use
Creator's Insight 5 Creator Archetype Twice per day

Extra Work Units

Skill Name Points Cost Prerequisites Use
Extra Work Units 1 per point Any Work Units skill Permanent

Note: This is a General skill. Maximum total work units: 15 (non-Creator) or 25 (Creator primary archetype).

Resistances

Skill Name Points Cost Prerequisites Use
Immune to [Disease] 4 Resist Disease Permanent
Immune to [Poison] 5 Resist Poison Permanent

Note: Any character may have a maximum of 3 immunities in total. Available to both Creator and Scout archetypes.

Magician Skills

No character can learn more than one Pinnacle skill (marked with * below).

Note that most of these skills cost (and provide) Magic Points.

Corporeal Sorcery

Skill Name Points Cost Prerequisite Use
Greater Corporeal Spellcasting 8 Corporeal Spellcasting Magic points
Corporeal Reinforcement 8 Magician Archetype and Greater Corporeal Spellcasting Magic points
Corporeal Resistance 8 Magician Archetype and Greater Corporeal Spellcasting Magic points
Exalted Corporeal Spellcasting* 12 Magician Archetype and Greater Corporeal Spellcasting Magic points
Swift Recovery 8 Magician Archetype and Greater Corporeal Spellcasting Permanent

Elemental Sorcery

Skill Name Points Cost Prerequisite Use
Greater Elemental Spellcasting 8 Elemental Spellcasting Magic points
Exalted Elemental Spellcasting* 12 Magician Archetype and Greater Elemental Spellcasting Magic points
Gift of Air 6 Magician Archetype and Greater Elemental Spellcasting Magic points
Gift of Earth 6 Magician Archetype and Greater Elemental Spellcasting Magic points
Gift of Fire 8 Magician Archetype and Greater Elemental Spellcasting Magic points
Gift of Water 4 Magician Archetype and Greater Elemental Spellcasting Magic points

Spiritual Sorcery

Skill Name Points Cost Prerequisite Use
Greater Spiritual Spellcasting 8 Spiritual Spellcasting Magic points
Blessing of Chance 8 Magician Archetype and Greater Spiritual Spellcasting Magic points
Exalted Spiritual Spellcasting* 12 Magician Archetype and Greater Spiritual Spellcasting Magic points
Unbreakable Will 8 Magician Archetype and Greater Spiritual Spellcasting Magic points
Oracle 4 Spiritual Spellcasting Magic points

Demonology

Skill Name Points Cost Prerequisite Use
Demonology 8 Elemental Spellcasting and Spiritual Spellcasting Magic points
Demonic Insight 5 Magician Archetype and Demonology Twice per day
Exalted Demonology* 12 Magician Archetype and Demonology Magic points

Necromancy

Skill Name Points Cost Prerequisite Use
Necromancy 8 Corporeal Spellcasting and Spiritual Spellcasting Magic points
Exalted Necromancy* 12 Magician Archetype and Necromancy Magic points

Thaumaturgy

Skill Name Points Cost Prerequisite Use
Thaumaturgy 8 Corporeal Spellcasting and Elemental Spellcasting Magic points
Exalted Thaumaturgy* 12 Magician Archetype and Thaumaturgy Magic points

Invocation

Skill Name Points Cost Prerequisite Use
Charm Invocation 5 Any spellcasting skill Magic points
Talisman Invocation 5 Magician Archetype and Charm Invocation Magic points

Ritual Magic

Skill Name Points Cost Prerequisite Use
Greater Ritual Magic 6 Ritual Magic At will
Higher Ritual Magic 8 Magician Archetype and Greater Ritual Magic At will

Extra Magic Points

Skill Name Points Cost Prerequisite Use
Extra Magic Points 1-10 Any Magic Points skill Permanent

Note: Maximum total magic points: 15 (non-Magician) or 30 (Magician primary archetype).

Resistances

Skill Name Points Cost Prerequisite Use
Immune to [Mind Effect] 6 Iron Will Permanent
Resist Exalted Magic 8 Resist Magic Once per day

Note: Any character may have a maximum of 3 immunities in total.

Scout Skills

No character can learn more than one Pinnacle skill (marked with * below).

Combat Engineer

Skill Name Points Cost Prerequisites Use
Device Proficiency 5 Scoundrel 3 stamina per use
Arcane Saboteur 8 Device Proficiency and Sense Magic Stamina
Sapper 5 Device Proficiency 3 stamina per use
Trapper 6 Ranger 5 stamina per use
Siege Weapons 4 Projectile Weapons Permanent
Siege Engineer 6 Siege Weapons Permanent

Politician

Skill Name Points Cost Prerequisites Use
Battlefield Insight 5 Intuition 3 stamina per use
Detect Lies 6 Intuition 2 stamina per use
Diplomat's Insight 6 Intuition 2 stamina per use
Subterfuge 5 Scoundrel 2 stamina per use
Friendly Face 8 Diplomat's Insight 5 stamina per use
Silver Tongue* 8 Detect Lies Pinnacle / 10 stamina per use

Rogue

Skill Name Points Cost Prerequisites Use
Chameleon 6 Ranger or Scoundrel 3 stamina per use
Device Proficiency 5 Scoundrel 3 stamina per use
Arcane Saboteur 8 Device Proficiency and Sense Magic Stamina
Subterfuge 5 Scoundrel 2 stamina per use
Scrapper 6 Scoundrel Stamina Access
Poison Aptitude 6 Scrapper Permanent
Maverick* 12 Scrapper Pinnacle / Stamina

Woodcraft

Skill Name Points Cost Prerequisites Use
Beast Empathy 6 Ranger 2 stamina per use
Beast Command 8 Beast Empathy 2 stamina per use
Chameleon 6 Ranger or Scoundrel 3 stamina per use
Tracking Proficiency 5 Ranger 3 stamina per use
Pathfinder 8 Tracking Proficiency 2 stamina per use
Trapper 6 Ranger 5 stamina per use
Hunter's Insight 8 Ranger and Intuition 2 stamina per use
Hunter's Mark* 12 Hunter's Insight Pinnacle / 5 stamina per use
Harrier 6 Ranger Stamina Access
Talon* 12 Harrier Pinnacle / Stamina

Armour

Skill Name Points Cost Prerequisites Use
Medium Armour 2 Light Armour Permanent

Resistances

Skill Name Points Cost Prerequisites Use
Immune to [Body Effect] 6 Iron Body Permanent
Immune to [Disease] 4 Resist Disease Permanent
Immune to [Poison] 5 Resist Poison Permanent

Note: Any character may have a maximum of 3 immunities in total.

Warrior Skills

No character can learn more than one Pinnacle skill (marked with * below).

Berserker

Skill Name Points Cost Prerequisites Use
Greater Body Development 6 Body Development Permanent
Exceptional Body Development 10 Warrior Archetype and Greater Body Development Permanent
Swift Recovery 6 Warrior Archetype and Greater Body Development Permanent
Heroic Charge 6 Fearlessness Stamina
Berserker* 12 Warrior Archetype and Heroic Charge Stamina

Juggernaut

Skill Name Points Cost Prerequisites Use
Carry Others 6 Body Development Stamina
Restrain Others 8 Warrior Archetype and Carry Others Stamina
Greater Body Development 6 Body Development Permanent
Exceptional Body Development 10 Warrior Archetype and Greater Body Development Permanent
Swift Recovery 6 Warrior Archetype and Greater Body Development Permanent
Breaker 6 Body Development Stamina
Juggernaut* 12 Warrior Archetype, Breaker and Greater Body Development Stamina

Defender

Skill Name Points Cost Prerequisites Use
Armour Proficiency 6 Light Armour Permanent
Through Defence 8 Warrior Archetype and Armour Proficiency Stamina
Carry Others 6 Body Development Stamina
Restrain Others 8 Warrior Archetype and Carry Others Stamina
Defender 6 Small Shield Stamina
Stalwart* 12 Warrior Archetype, Great Shield, Body Development and Defender Stamina

Duellist

Skill Name Points Cost Prerequisites Use
Armour Proficiency 6 Light Armour Permanent
Through Defence 8 Warrior Archetype and Armour Proficiency Stamina
Duellist 6 Small Shield or Two Weapons Stamina
Aficionado* 12 Warrior Archetype and Duellist Stamina

Leader

Skill Name Points Cost Prerequisites Use
Battlefield Insight 6 Intuition Stamina
Strategic Insight 6 Warrior Archetype and Battlefield Insight Stamina
Inspiration 6 Iron Will or Fearlessness Stamina
Rallying Cry* 12 Warrior Archetype and Inspiration Stamina

Magical Warrior

Skill Name Points Cost Prerequisites Use
Armoured Caster 8 Light Armour and any spellcasting skill Stamina
Arcane Champion* 12 Warrior Archetype and Armoured Caster Stamina
Armour Proficiency 6 Light Armour Permanent
Through Defence 8 Warrior Archetype and Armour Proficiency Stamina

Armour

Skill Name Points Cost Prerequisites Use
Medium Armour 2 Light Armour Permanent
Heavy Armour 2 Medium Armour Permanent

Resistances

Skill Name Points Cost Prerequisites Use
Immune to Fear 6 Fearlessness Permanent
Immune to [Body Effect] 6 Iron Body Permanent
Resist Exalted Magic 8 Resist Magic Once per day
Resist Terror 6 Fearlessness and Warrior Archetype Once per day

Note: Any character may have a maximum of 3 immunities in total.