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==Spell List==
=Spell List=


Spell descriptions include the following details:
===Aura of Defence===


:*'''Vocals:''' The incantation that should be said by the caster when the spell is cast. Casters are permitted and encouraged to vary their vocals, provided they retain the required elements.
{| class="wikitable"
:*'''Call:''' Descriptions of combat spells also include a damage or effect call, which must be given at the end of the vocals (or when specified) to indicate to the target what effect they must take.
:*'''Range:''' The maximum range at which the spell can be cast. Self spells can only be cast upon the caster themselves, while touch spells require the caster to place their hand on (or over) the target, either continuously or at the conclusion of the vocals; note that special rules apply to combat touch spells.
:*'''Duration:''' The length of time that the spell's effects last. Instantaneous spells deliver their effects all at once, immediately after the vocals (or the call) are complete.
:*'''Cost:''' The cost in magic points that the caster must pay upon completion of the vocals. Some spells have variable casting costs depending on the effect the caster wishes to achieve.
:*'''Skills:''' Which skills grant knowledge of this spell, if any.

{| class="wikitable" style="background-color: #ECE2FF"
|-
|-
| '''Combat and Information Spells'''
! Vocals !! ''By my power and the power of the elements I encircle myself with a barrier of Air – Aura of Defence''
|-
| Key Words|| GREATER ELEMENTAL
|-
| Call|| ''No Effect'' when struck
|-
| Range|| Self
|-
| Duration || 30 seconds
|-
| Cost || 2 magic points
|}


Spell descriptions below may include one of the following labels:
For the duration of the spell, the caster cannot be harmed by any '''mundane''' melee or missile weapon, i.e. any attack '''not''' accompanied by a magical damage type such as Corporeal or Artefact. Spells affect the caster normally, including damaging spells such as Elemental Bolt.


:*'''Combat:''' The spell has an offensive effect that makes it useful in battle. Every combat spell's vocals conclude in a standard damage or effect call, which the target should be able to enact without referee intervention.
'''Effect calls''' delivered with a melee attack have no effect unless accompanied by a magical damage type as above, although the call Strength knocks the caster over even if the attack causes no damage (unless under the effects of a spell or ability to resist Strength or knockdown effects).
:*'''Information:''' The spell reveals something of the target's nature or current state to the caster. It does not directly affect the target, and thus ignores the immunity to magic that generally applies to enchanted or cold iron items.

|}
The spell is immediately broken, ending all protection, as soon as the caster takes any form of hostile action. Readying an attack (e.g. aiming a bow) doesn’t break the spell; nor do benevolent spells such as Lesser Healing or Purge Poison, or information spells such as Detect Magic.


A list of all spells follows. Note that not all spells listed are available with starting skills. Spells marked with an asterisk (*) below must be unlocked with research.
While under the effects of this spell, the caster should repeat the out of character call ''No Effect'' when struck, to convey the effect to attackers.


==Fundamental==
===Aura of Fascination===


{| class="wikitable"
{| class="wikitable"
|-
|-
! Lesser !! Greater !! Exalted
! Vocals !! ''By my exalted might and the power of the spirits, I demand all who behold me to still their tongues and heed me''
|-
|-
| [[Countermagic]] || [[Arcane Shield]] || [[Aegis]]*
| Key Words|| EXALTED SPIRITUAL COMBAT
|-
|-
| [[Detect Magic]] || [[Greater Countermagic]] || [[Disenchantment]]*
| Call|| ''Mass Enthral''
|-
|-
| || || [[Extension]]*
| Range|| 60ft / 20m
|-
|-
| || || [[Nullify]]
| Duration || Until the caster stops speaking
|-
|-
| || || [[Planar Shift]]*
| Cost || 20 magic points
|-
| || || [[Reflective Shield]]
|}
|}


==Corporeal==
This spell allows the caster to call Mass Enthral. All creatures within a 60 ft / 20 m radius of the caster at the time of casting become wholly engrossed in what the caster is saying, and are unable to take any action other than listening to the caster speak. If the caster moves away while the spell is in effect, enthralled creatures will follow them at a normal walk, although not into an obviously more dangerous situation than they are already in.

The effect requires the caster to speak continuously in comprehensible sentences. If they stop speaking for more than a couple of seconds or sustain any damage from any means, the spell ends immediately.

If any affected creature sustains any damage, the effects end for them only, freeing them to act as they wish.
This spell may be resisted by the skill [[Iron Will]].

===Banish Construct===


{| class="wikitable"
{| class="wikitable"
|-
|-
! Lesser !! Greater !! Exalted
! Vocals !! ''By my power let the powers of Life and the Elements abandon thee that thy form wither away – Banish Construct [state level]''
|-
|-
| [[Cleanse Wound]] || [[Banish Corporeal]] || [[Cure All]]
| Key Words|| GREATER THAUMATURGY
|-
|-
| [[Diagnosis]] || [[Blinding]] || [[Font of Healing]]*
| Call|| ''Banish Construct Level x''
|-
|-
| [[Discern Corporeal Nature]] || [[Corporeal Weapon]] || [[Inflict Disease]]*
| Range|| 30ft / 10m
|-
|-
| [[Enhancement]] || [[Cure Affliction]] || [[Poisoning]]*
| Duration || Instantaneous
|-
|-
| [[Fumble]] || [[Cure Disease]] || [[Strength (spell)|Strength*]]
| Cost || 2-10 magic points
|}

This spell may be used to destroy a single supernatural creature whose powers arise from the Plane of Constructs. The level of the banishment is equal to the magic points spent, up to a maximum of level 10; if this level is equal to or greater than the level of the target creature, the creature is instantly destroyed.

With the use of an appropriate focus, two or more casters can combine their efforts to cast a more powerful banishment.

===Banish Corporeal===

{| class="wikitable"
|-
|-
| [[Lesser Healing]] || [[Greater Healing]] || [[Total Heal]]
! Vocals !! ''By my power let the life force that animates thee be drawn from thy form and returned to the Fountain – Banish Corporeal [state level]''
|-
|-
| [[Mute]] || [[Harden Skin]] || [[Touch of Death]]
| Key Words|| GREATER CORPOREAL
|-
|-
| [[Painlessness]] || [[Paralysis]] ||
| Call|| ''Banish Corporeal Level x''
|-
|-
| [[Recovery]] || [[Purge Poison]] ||
| Range|| 30ft / 10m
|-
|-
| [[Retribution]] || [[Sturdiness]] ||
| Duration || Instantaneous
|-
|-
| [[Sanctuary]] || [[Wounding]] ||
| Cost || 2-10 magic points
|}
|}


==Elemental==
This spell may be used to destroy a single supernatural creature with substantial corporeal magic. The level of the banishment is equal to the magic points spent, up to a maximum of level 10; if this level is equal to or greater than the level of the target creature, the creature is instantly destroyed.

With the use of an appropriate focus, two or more casters can combine their efforts to cast a more powerful banishment.

===Banish Demon===


{| class="wikitable"
{| class="wikitable"
|-
|-
! Lesser !! Greater !! Exalted
! Vocals !! ''By my power I disperse the powers of Spirit and the Elements that thou be dismissed from this place – Banish Demon [state level]''
|-
|-
| [[Cleanse Object]] || [[Aura of Defence]] || [[Disintegrate]]*
| Key Words|| GREATER DEMONOLOGY
|-
|-
| [[Discern Elemental Nature]] || [[Banish Elemental]] || [[Earth Shock]]*
| Call|| ''Banish Demon Level x''
|-
|-
| [[Entangle]] || [[Dispel Elements]] || [[Elemental Storm]]*
| Range|| 30ft / 10m
|-
|-
| [[Identify Materials]] || [[Elemental Missile]] || [[Exalted Armour]]
| Duration || Instantaneous
|-
|-
| [[Mend]] || [[Elemental Weapon]] || [[Field of Tangles]]*
| Cost || 2-10 magic points
|}

This spell may be used to destroy a single supernatural creature whose powers arise from the Demon Plane, including one currently possessing a host or bound into a physical object. The level of the banishment is equal to the magic points spent, up to a maximum of level 10; if this level is equal to or greater than the level of the target creature, the creature is instantly destroyed.

With the use of an appropriate focus, two or more casters can combine their efforts to cast a more powerful banishment.

===Banish Elemental===

{| class="wikitable"
|-
|-
| [[Open/Lock]] || [[Flare]] || [[Invisibility]]
! Vocals !! ''By my power I draw from thee the Earth and Water that give thee form and the Air and Fire that animate thee – Banish Elemental [indicate target and level]''
|-
|-
| [[Repel]] || [[Heat Object]] || [[Repel All]]*
| Key Words|| GREATER ELEMENTAL
|-
|-
| [[Shatter]] || [[Magic Armour]] || [[Teleport]]*
| Call|| ''Banish Elemental Level x''
|-
|-
| [[Strike Down]] || [[Magnetise]] || [[Thunderbolt]]
| Range|| 30ft / 10m
|-
|-
| || [[Repair]] || [[Weapon of Power]]
| Duration || Instantaneous
|-
|-
| || [[Telekinesis]] ||
| Cost || 2-10 magic points
|-
| || [[Transmute]] ||
|}
|}


==Spiritual==
This spell may be used to destroy a single supernatural creature with substantial elemental magic. The level of the banishment is equal to the magic points spent, up to a maximum of level 10; if this level is equal to or greater than the level of the target creature, the creature is instantly destroyed.

With the use of an appropriate focus, two or more casters can combine their efforts to cast a more powerful banishment.

===Banish Spirit===


{| class="wikitable"
{| class="wikitable"
|-
|-
! Lesser !! Greater !! Exalted
! Vocals !! ''By my power and the power of the spirits, let the bond that ties thy spirit to this world be broken that thou begone – Banish Spirit [indicate target and level]''
|-
|-
| [[Befriend]] || [[Banish Spirit]] || [[Aura of Fascination]]*
| Key Words|| GREATER ELEMENTAL
|-
|-
| [[Command]] || [[Exorcism]] || [[Cloud of Confusion]]*
| Call|| ''Banish Spirit Level x''
|-
|-
| [[Confusion]] || [[False Memory]] || [[Spectral Form]]
| Range|| 30ft / 10m
|-
|-
| [[Detect Spirits]] || [[Sleep]] || [[Spirit Storm]]*
| Duration || Instantaneous
|-
|-
| [[Discern Spiritual Nature]] || [[Spirit Missile]] || [[Spirit Wrack]]
| Cost || 2-10 magic points
|}

This spell may be used to destroy a single supernatural creature with substantial spiritual magic, including one currently possessing a host or bound into a physical object. The level of the banishment is equal to the magic points spent, up to a maximum of level 10; if this level is equal to or greater than the level of the target creature, the creature is instantly destroyed.

With the use of an appropriate focus, two or more casters can combine their efforts to cast a more powerful banishment.

===Banish Undead===

{| class="wikitable"
|-
|-
| [[Distract]] || [[Spirit Shield]] || [[True Sight]]
! Vocals !! ''By my power I draw out the powers of Life and Spirit that animate thee that thou be destroyed – Banish Undead [state level]''
|-
|-
| [[Enthral]] || [[Spiritual Weapon]] ||
| Key Words|| GREATER NECROMANCY
|-
|-
| [[Fear]] || [[Succour]] ||
| Call|| ''Banish Undead Level x''
|-
|-
| [[Forget]] || [[Suggestion]] ||
| Range|| 30ft / 10m
|-
|-
| [[Sense Threats]] || ||
| Duration || Instantaneous
|-
|-
| [[Spirit Reading]] || ||
| Cost || 2-10 magic points
|}
|}


==Demonology==
This spell may be used to destroy a single supernatural creature whose powers arise from the Plane of Undeath. The level of the banishment is equal to the magic points spent, up to a maximum of level 10; if this level is equal to or greater than the level of the target creature, the creature is instantly destroyed.

With the use of an appropriate focus, two or more casters can combine their efforts to cast a more powerful banishment.

===Befriend===


{| class="wikitable"
{| class="wikitable"
|-
|-
! Lesser !! Greater
! Vocals !! ''By the power of the spirits I bind thy mind to mine in fellowship''
|-
|-
| [[Discern Nature of Demon]] || [[Banish Demon]]
| Key Words|| LESSER SPIRITUAL COMBAT
|-
|-
| || [[Identify Demon Mark]]
| Call|| ''Befriend''
|}

==Necromancy==

{| class="wikitable"
|-
|-
! Lesser !! Greater
| Range|| 30ft / 10m
|-
|-
| [[Discern Nature of Undead]] || [[Banish Undead]]
| Duration || 30 seconds
|-
| Cost || 1 magic points
|}
|}


==Thaumaturgy==
For the duration of this spell, the subject views the caster as a dear friend and must act accordingly. Note that this spell doesn’t give the caster control of the subject, or alter their feelings towards anyone else, whether friend or foe.


{| class="wikitable"
This spell is not broken by hostile action against the subject by anyone other than the caster – although the target may become angry and confused that their “friend” is not coming to their aid – but if the caster takes any form of hostile action against them, the spell is instantly broken.
|-

! Lesser !! Greater
This spell may be resisted by the skill [[Iron Will]].
|-
| [[Discern Nature of Construct]] || [[Banish Construct]]
|}

Latest revision as of 20:11, 1 April 2026

Spell List

Spell descriptions include the following details:

  • Vocals: The incantation that should be said by the caster when the spell is cast. Casters are permitted and encouraged to vary their vocals, provided they retain the required elements.
  • Call: Descriptions of combat spells also include a damage or effect call, which must be given at the end of the vocals (or when specified) to indicate to the target what effect they must take.
  • Range: The maximum range at which the spell can be cast. Self spells can only be cast upon the caster themselves, while touch spells require the caster to place their hand on (or over) the target, either continuously or at the conclusion of the vocals; note that special rules apply to combat touch spells.
  • Duration: The length of time that the spell's effects last. Instantaneous spells deliver their effects all at once, immediately after the vocals (or the call) are complete.
  • Cost: The cost in magic points that the caster must pay upon completion of the vocals. Some spells have variable casting costs depending on the effect the caster wishes to achieve.
  • Skills: Which skills grant knowledge of this spell, if any.
Combat and Information Spells

Spell descriptions below may include one of the following labels:

  • Combat: The spell has an offensive effect that makes it useful in battle. Every combat spell's vocals conclude in a standard damage or effect call, which the target should be able to enact without referee intervention.
  • Information: The spell reveals something of the target's nature or current state to the caster. It does not directly affect the target, and thus ignores the immunity to magic that generally applies to enchanted or cold iron items.

A list of all spells follows. Note that not all spells listed are available with starting skills. Spells marked with an asterisk (*) below must be unlocked with research.

Fundamental

Lesser Greater Exalted
Countermagic Arcane Shield Aegis*
Detect Magic Greater Countermagic Disenchantment*
Extension*
Nullify
Planar Shift*
Reflective Shield

Corporeal

Lesser Greater Exalted
Cleanse Wound Banish Corporeal Cure All
Diagnosis Blinding Font of Healing*
Discern Corporeal Nature Corporeal Weapon Inflict Disease*
Enhancement Cure Affliction Poisoning*
Fumble Cure Disease Strength*
Lesser Healing Greater Healing Total Heal
Mute Harden Skin Touch of Death
Painlessness Paralysis
Recovery Purge Poison
Retribution Sturdiness
Sanctuary Wounding

Elemental

Lesser Greater Exalted
Cleanse Object Aura of Defence Disintegrate*
Discern Elemental Nature Banish Elemental Earth Shock*
Entangle Dispel Elements Elemental Storm*
Identify Materials Elemental Missile Exalted Armour
Mend Elemental Weapon Field of Tangles*
Open/Lock Flare Invisibility
Repel Heat Object Repel All*
Shatter Magic Armour Teleport*
Strike Down Magnetise Thunderbolt
Repair Weapon of Power
Telekinesis
Transmute

Spiritual

Lesser Greater Exalted
Befriend Banish Spirit Aura of Fascination*
Command Exorcism Cloud of Confusion*
Confusion False Memory Spectral Form
Detect Spirits Sleep Spirit Storm*
Discern Spiritual Nature Spirit Missile Spirit Wrack
Distract Spirit Shield True Sight
Enthral Spiritual Weapon
Fear Succour
Forget Suggestion
Sense Threats
Spirit Reading

Demonology

Lesser Greater
Discern Nature of Demon Banish Demon
Identify Demon Mark

Necromancy

Lesser Greater
Discern Nature of Undead Banish Undead

Thaumaturgy

Lesser Greater
Discern Nature of Construct Banish Construct