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Spell List: Difference between revisions

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Spell descriptions include the following details:
==Spell List==


:* '''Vocals:''' The incantation that should be said by the caster when the spell is cast. Casters are permitted and encouraged to vary their vocals, provided they retain the required elements.
===Fundamental Spells===
:* '''Call:''' Descriptions of '''combat''' spells also include a [[Calls#Damage Calls|damage]] or [[Calls#Effect Calls|effect]] call, which must be given at the end of the vocals (or when specified) to indicate to the target what effect they must take.
:* '''Range:''' The maximum range at which the spell can be cast. '''Self''' spells can only be cast upon the caster themselves, while '''touch''' spells require the caster to place their hand on (or over) the target, either continuously or at the conclusion of the vocals; note that special rules apply to [[Spellcasting#Touch Spells|combat touch spells]].
:* '''Duration:''' The length of time that the spell’s effects last. '''Instantaneous''' spells deliver their effects all at once, immediately after the vocals (or the call) are complete.
:* '''Cost:''' The cost in [[Magic#Magic Points|magic points]] that the caster must pay upon completion of the vocals. Some spells have variable casting costs depending on the effect the caster wishes to achieve.
:* '''Skills:''' Which skills grant knowledge of this spell, if any.


{| class="wikitable" id="Combat and Information Spells" style="background-color: #ECE2FF"
{|
|-
| '''Combat and Information Spells'''

Spell descriptions below may include one of the following labels:

*'''Combat:''' The spell has an offensive effect that makes it useful in battle. Every combat spell’s vocals conclude in a standard '''[[Calls#Damage Calls|damage]]''' or '''[[Calls#Effect Calls|effect]]''' call, which the target should be able to enact without referee intervention.
*'''Information:''' The spell reveals something of the target’s nature or current state to the caster. It does not directly affect the target, and thus ignores the immunity to magic that generally applied to enchanted or cod iron items.
|}

A list of all spells follow. Note that '''not all spells listed are available with starting skills'''. Spells marked with an asterisk (*) below must be unlocked with [[Research|research]].

===Fundamental===

{| class="wikitable"
! Lesser !! Greater !! Exalted
! Lesser !! Greater !! Exalted
|-
|-
| [[Countermagic]] || [[Greater Countermagic]] || [[Disenchantment]]
| [[Countermagic]] || [[Greater Countermagic]] || [[Disenchantment]]*
|-
|-
| [[Detect Magic]] || || [[Extension]]
| [[Detect Magic]] || || [[Extension]]*
|-
| || || [[Planar Shift]]
|-
|-
| || || [[Nullify]]
| || || [[Nullify]]
|-
| || || [[Planar Shift]]*
|-
|-
| || || [[Reflective Shield]]
| || || [[Reflective Shield]]
|}
|}



===Corporeal===
===Corporeal===

Lesser Corporeal
*[[Cleanse Wound]]
*[[Diagnosis]]
*[[Discern Corporeal Nature]]
*[[Enhancement]]
*[[Fumble]]
*[[Lesser Healing]]
*[[Mute]]
*[[Painlessness]]
*[[Recovery]]
*[[Retribution]]
*[[Sanctuary]]

Greater Corporeal
*[[Banish Corporeal]]
*[[Blinding]]
*[[Corporeal Weapon]]
*[[Cure Affliction]]
*[[Cure Disease]]
*[[Greater Healing]]
*[[Harden Skin]]
*[[Paralysis]]
*[[Purge Poison]]
*[[Sturdiness]]
*[[Wounding]]

Exalted Corporeal
*[[Cure All]]
*[[Font of Healing]]
*[[Inflict Disease]]
*[[Poisoning]
*[[Regrowth]]
*[[Strength]]
*[[Total Heal]]
*[[Touch of Death]]


===Aura of Defence===


{| class="wikitable"
{| class="wikitable"
! Lesser !! Greater !! Exalted
|-
|-
| [[Cleanse Wound]] || [[Banish Corporeal]] || [[Cure All]]*
! Vocals !! ''By my power and the power of the elements I encircle myself with a barrier of Air – Aura of Defence''
|-
|-
| [[Diagnosis]] || [[Blinding]] || [[Font of Healing]]*
| Key Words|| GREATER ELEMENTAL
|-
|-
| [[Discern Corporeal Nature]] || [[Corporeal Weapon]] || [[Inflict Disease]]*
| Call|| ''No Effect'' when struck
|-
|-
| [[Enhancement]] || [[Cure Affliction]] || [[Poisoning]]*
| Range|| Self
|-
|-
| [[Fumble]] || [[Cure Disease]] || [[Regrowth]]*
| Duration || 30 seconds
|-
|-
| [[Lesser Healing]] || [[Greater Healing]] || [[Strength (spell)|Strength]]
| Cost || 2 magic points
|}

For the duration of the spell, the caster cannot be harmed by any '''mundane''' melee or missile weapon, i.e. any attack '''not''' accompanied by a magical damage type such as Corporeal or Artefact. Spells affect the caster normally, including damaging spells such as Elemental Bolt.

'''Effect calls''' delivered with a melee attack have no effect unless accompanied by a magical damage type as above, although the call Strength knocks the caster over even if the attack causes no damage (unless under the effects of a spell or ability to resist Strength or knockdown effects).

The spell is immediately broken, ending all protection, as soon as the caster takes any form of hostile action. Readying an attack (e.g. aiming a bow) doesn’t break the spell; nor do benevolent spells such as Lesser Healing or Purge Poison, or information spells such as Detect Magic.

While under the effects of this spell, the caster should repeat the out of character call ''No Effect'' when struck, to convey the effect to attackers.

===Aura of Fascination===

{| class="wikitable"
|-
|-
| [[Mute]] || [[Harden Skin]] || [[Total Heal]]
! Vocals !! ''By my exalted might and the power of the spirits, I demand all who behold me to still their tongues and heed me''
|-
|-
| [[Painlessness]] || [[Paralysis]] || [[Touch of Death]]
| Key Words|| EXALTED SPIRITUAL COMBAT
|-
|-
| [[Recovery]] || [[Purge Poison]] ||
| Call|| ''Mass Enthral''
|-
|-
| [[Retribution]] || [[Sturdiness]] ||
| Range|| 60ft / 20m
|-
|-
| [[Sanctuary]] || [[Wounding]] ||
| Duration || Until the caster stops speaking
|-
| Cost || 20 magic points
|}
|}


===Elemental===
This spell allows the caster to call Mass Enthral. All creatures within a 60 ft / 20 m radius of the caster at the time of casting become wholly engrossed in what the caster is saying, and are unable to take any action other than listening to the caster speak. If the caster moves away while the spell is in effect, enthralled creatures will follow them at a normal walk, although not into an obviously more dangerous situation than they are already in.

The effect requires the caster to speak continuously in comprehensible sentences. If they stop speaking for more than a couple of seconds or sustain any damage from any means, the spell ends immediately.

If any affected creature sustains any damage, the effects end for them only, freeing them to act as they wish.
This spell may be resisted by the skill [[Iron Will]].

===Banish Construct===


{| class="wikitable"
{| class="wikitable"
! Lesser !! Greater !! Exalted
|-
|-
| [[Cleanse Object]] || [[Aura of Defence]] || [[Disintegrate]]*
! Vocals !! ''By my power let the powers of Life and the Elements abandon thee that thy form wither away – Banish Construct [state level]''
|-
|-
| [[Discern Elemental Nature]] || [[Banish Elemental]] || [[Earth Shock]]*
| Key Words|| GREATER THAUMATURGY
|-
|-
| [[Entangle]] || [[Dispel Elements]] || [[Elemental Storm]]*
| Call|| ''Banish Construct Level x''
|-
|-
| [[Identify Materials]] || [[Elemental Missile]] || [[Exalted Armour]]
| Range|| 30ft / 10m
|-
|-
| [[Mend]] || [[Elemental Weapon]] || [[Field of Tangles]]*
| Duration || Instantaneous
|-
|-
| [[Open/Lock]] || [[Flare]] || [[Invisibility]]
| Cost || 2-10 magic points
|}

This spell may be used to destroy a single supernatural creature whose powers arise from the Plane of Constructs. The level of the banishment is equal to the magic points spent, up to a maximum of level 10; if this level is equal to or greater than the level of the target creature, the creature is instantly destroyed.

With the use of an appropriate focus, two or more casters can combine their efforts to cast a more powerful banishment.

===Banish Corporeal===

{| class="wikitable"
|-
|-
| [[Repel]] || [[Heat Object]] || [[Lightning]]
! Vocals !! ''By my power let the life force that animates thee be drawn from thy form and returned to the Fountain – Banish Corporeal [state level]''
|-
|-
| [[Shatter]] || [[Magic Armour]] || [[Repel All]]*
| Key Words|| GREATER CORPOREAL
|-
|-
| [[Strike Down]] || [[Magnetise]] || [[Teleport]]*
| Call|| ''Banish Corporeal Level x''
|-
|-
| || [[Repair]] || [[Weapon of Power]]
| Range|| 30ft / 10m
|-
|-
| || [[Telekinesis]] ||
| Duration || Instantaneous
|-
|-
| Cost || 2-10 magic points
| || [[Transmute]] ||
|}
|}


===Spiritual===
This spell may be used to destroy a single supernatural creature with substantial corporeal magic. The level of the banishment is equal to the magic points spent, up to a maximum of level 10; if this level is equal to or greater than the level of the target creature, the creature is instantly destroyed.

With the use of an appropriate focus, two or more casters can combine their efforts to cast a more powerful banishment.

===Banish Demon===


{| class="wikitable"
{| class="wikitable"
! Lesser !! Greater !! Exalted
|-
|-
| [[Befriend]] || [[Banish Spirit]] || [[Aura of Fascination]]*
! Vocals !! ''By my power I disperse the powers of Spirit and the Elements that thou be dismissed from this place – Banish Demon [state level]''
|-
|-
| [[Command]] || [[Exorcism]] || [[Cloud of Confusion]]*
| Key Words|| GREATER DEMONOLOGY
|-
|-
| [[Confusion]] || [[False Memory]] || [[Spectral Form]]
| Call|| ''Banish Demon Level x''
|-
|-
| [[Detect Spirits]] || [[Sleep]] || [[Spirit Storm]]*
| Range|| 30ft / 10m
|-
|-
| [[Discern Spiritual Nature]] || [[Spirit Missile]] || [[Spirit Wrack]]
| Duration || Instantaneous
|-
|-
| [[Distract]] || [[Spirit Shield]] || [[True Sight]]
| Cost || 2-10 magic points
|}

This spell may be used to destroy a single supernatural creature whose powers arise from the Demon Plane, including one currently possessing a host or bound into a physical object. The level of the banishment is equal to the magic points spent, up to a maximum of level 10; if this level is equal to or greater than the level of the target creature, the creature is instantly destroyed.

With the use of an appropriate focus, two or more casters can combine their efforts to cast a more powerful banishment.

===Banish Elemental===

{| class="wikitable"
|-
|-
| [[Enthral]] || [[Spiritual Weapon]] ||
! Vocals !! ''By my power I draw from thee the Earth and Water that give thee form and the Air and Fire that animate thee – Banish Elemental [indicate target and level]''
|-
|-
| [[Fear]] || [[Succour]] ||
| Key Words|| GREATER ELEMENTAL
|-
|-
| [[Forget]] || [[Suggestion]] ||
| Call|| ''Banish Elemental Level x''
|-
|-
| [[Sense Threats]] || ||
| Range|| 30ft / 10m
|-
|-
| [[Spirit Reading]] || ||
| Duration || Instantaneous
|-
| Cost || 2-10 magic points
|}
|}


===Demonology===
This spell may be used to destroy a single supernatural creature with substantial elemental magic. The level of the banishment is equal to the magic points spent, up to a maximum of level 10; if this level is equal to or greater than the level of the target creature, the creature is instantly destroyed.

With the use of an appropriate focus, two or more casters can combine their efforts to cast a more powerful banishment.

===Banish Spirit===


{| class="wikitable"
{| class="wikitable"
|-
|-
! Lesser || Greater
! Vocals !! ''By my power and the power of the spirits, let the bond that ties thy spirit to this world be broken that thou begone – Banish Spirit [indicate target and level]''
|-
| Key Words|| GREATER ELEMENTAL
|-
| Call|| ''Banish Spirit Level x''
|-
| Range|| 30ft / 10m
|-
| Duration || Instantaneous
|-
|-
| [[Discern Nature of Demon]] || [[Banish Demon]]
| Cost || 2-10 magic points
|-
| || [[Identify Demon Mark]]
|}
|}


===Necromancy===
This spell may be used to destroy a single supernatural creature with substantial spiritual magic, including one currently possessing a host or bound into a physical object. The level of the banishment is equal to the magic points spent, up to a maximum of level 10; if this level is equal to or greater than the level of the target creature, the creature is instantly destroyed.

With the use of an appropriate focus, two or more casters can combine their efforts to cast a more powerful banishment.

===Banish Undead===


{| class="wikitable"
{| class="wikitable"
|-
|-
! Lesser || Greater
! Vocals !! ''By my power I draw out the powers of Life and Spirit that animate thee that thou be destroyed – Banish Undead [state level]''
|-
|-
| [[Discern Nature of Undead]] || [[Banish Undead]]
| Key Words|| GREATER NECROMANCY
|-
| Call|| ''Banish Undead Level x''
|-
| Range|| 30ft / 10m
|-
| Duration || Instantaneous
|-
| Cost || 2-10 magic points
|}
|}


===Thaumaturgy===
This spell may be used to destroy a single supernatural creature whose powers arise from the Plane of Undeath. The level of the banishment is equal to the magic points spent, up to a maximum of level 10; if this level is equal to or greater than the level of the target creature, the creature is instantly destroyed.

With the use of an appropriate focus, two or more casters can combine their efforts to cast a more powerful banishment.

===Befriend===


{| class="wikitable"
{| class="wikitable"
|-
|-
! Lesser !! Greater
! Vocals !! ''By the power of the spirits I bind thy mind to mine in fellowship''
|-
|-
| [[Discern Nature of Construct]] || [[Banish Construct]]
| Key Words|| LESSER SPIRITUAL COMBAT
|-
| Call|| ''Befriend''
|-
| Range|| 30ft / 10m
|-
| Duration || 30 seconds
|-
| Cost || 1 magic points
|}
|}

For the duration of this spell, the subject views the caster as a dear friend and must act accordingly. Note that this spell doesn’t give the caster control of the subject, or alter their feelings towards anyone else, whether friend or foe.

This spell is not broken by hostile action against the subject by anyone other than the caster – although the target may become angry and confused that their “friend” is not coming to their aid – but if the caster takes any form of hostile action against them, the spell is instantly broken.

This spell may be resisted by the skill [[Iron Will]].

Latest revision as of 12:38, 16 November 2024

Spell descriptions include the following details:

  • Vocals: The incantation that should be said by the caster when the spell is cast. Casters are permitted and encouraged to vary their vocals, provided they retain the required elements.
  • Call: Descriptions of combat spells also include a damage or effect call, which must be given at the end of the vocals (or when specified) to indicate to the target what effect they must take.
  • Range: The maximum range at which the spell can be cast. Self spells can only be cast upon the caster themselves, while touch spells require the caster to place their hand on (or over) the target, either continuously or at the conclusion of the vocals; note that special rules apply to combat touch spells.
  • Duration: The length of time that the spell’s effects last. Instantaneous spells deliver their effects all at once, immediately after the vocals (or the call) are complete.
  • Cost: The cost in magic points that the caster must pay upon completion of the vocals. Some spells have variable casting costs depending on the effect the caster wishes to achieve.
  • Skills: Which skills grant knowledge of this spell, if any.
Combat and Information Spells

Spell descriptions below may include one of the following labels:

  • Combat: The spell has an offensive effect that makes it useful in battle. Every combat spell’s vocals conclude in a standard damage or effect call, which the target should be able to enact without referee intervention.
  • Information: The spell reveals something of the target’s nature or current state to the caster. It does not directly affect the target, and thus ignores the immunity to magic that generally applied to enchanted or cod iron items.

A list of all spells follow. Note that not all spells listed are available with starting skills. Spells marked with an asterisk (*) below must be unlocked with research.

Fundamental

Lesser Greater Exalted
Countermagic Greater Countermagic Disenchantment*
Detect Magic Extension*
Nullify
Planar Shift*
Reflective Shield

Corporeal

Lesser Greater Exalted
Cleanse Wound Banish Corporeal Cure All*
Diagnosis Blinding Font of Healing*
Discern Corporeal Nature Corporeal Weapon Inflict Disease*
Enhancement Cure Affliction Poisoning*
Fumble Cure Disease Regrowth*
Lesser Healing Greater Healing Strength
Mute Harden Skin Total Heal
Painlessness Paralysis Touch of Death
Recovery Purge Poison
Retribution Sturdiness
Sanctuary Wounding

Elemental

Lesser Greater Exalted
Cleanse Object Aura of Defence Disintegrate*
Discern Elemental Nature Banish Elemental Earth Shock*
Entangle Dispel Elements Elemental Storm*
Identify Materials Elemental Missile Exalted Armour
Mend Elemental Weapon Field of Tangles*
Open/Lock Flare Invisibility
Repel Heat Object Lightning
Shatter Magic Armour Repel All*
Strike Down Magnetise Teleport*
Repair Weapon of Power
Telekinesis
Transmute

Spiritual

Lesser Greater Exalted
Befriend Banish Spirit Aura of Fascination*
Command Exorcism Cloud of Confusion*
Confusion False Memory Spectral Form
Detect Spirits Sleep Spirit Storm*
Discern Spiritual Nature Spirit Missile Spirit Wrack
Distract Spirit Shield True Sight
Enthral Spiritual Weapon
Fear Succour
Forget Suggestion
Sense Threats
Spirit Reading

Demonology

Lesser Greater
Discern Nature of Demon Banish Demon
Identify Demon Mark

Necromancy

Lesser Greater
Discern Nature of Undead Banish Undead

Thaumaturgy

Lesser Greater
Discern Nature of Construct Banish Construct