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Spell List: Difference between revisions

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! Lesser !! Greater !! Exalted
! Lesser !! Greater !! Exalted
|-
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| [[Countermagic]] || [[Greater Countermagic]] || [[Disenchantment]]*
| [[Countermagic]] || [[Arcane Shield]] || [[Aegis]]*
|-
|-
| [[Detect Magic]] || || [[Extension]]*
| [[Detect Magic]] || [[Greater Countermagic]] || [[Disenchantment]]*
|-
| || || [[Extension]]*
|-
|-
| || || [[Nullify]]
| || || [[Nullify]]

Latest revision as of 20:11, 1 April 2026

Spell List

Spell descriptions include the following details:

  • Vocals: The incantation that should be said by the caster when the spell is cast. Casters are permitted and encouraged to vary their vocals, provided they retain the required elements.
  • Call: Descriptions of combat spells also include a damage or effect call, which must be given at the end of the vocals (or when specified) to indicate to the target what effect they must take.
  • Range: The maximum range at which the spell can be cast. Self spells can only be cast upon the caster themselves, while touch spells require the caster to place their hand on (or over) the target, either continuously or at the conclusion of the vocals; note that special rules apply to combat touch spells.
  • Duration: The length of time that the spell's effects last. Instantaneous spells deliver their effects all at once, immediately after the vocals (or the call) are complete.
  • Cost: The cost in magic points that the caster must pay upon completion of the vocals. Some spells have variable casting costs depending on the effect the caster wishes to achieve.
  • Skills: Which skills grant knowledge of this spell, if any.
Combat and Information Spells

Spell descriptions below may include one of the following labels:

  • Combat: The spell has an offensive effect that makes it useful in battle. Every combat spell's vocals conclude in a standard damage or effect call, which the target should be able to enact without referee intervention.
  • Information: The spell reveals something of the target's nature or current state to the caster. It does not directly affect the target, and thus ignores the immunity to magic that generally applies to enchanted or cold iron items.

A list of all spells follows. Note that not all spells listed are available with starting skills. Spells marked with an asterisk (*) below must be unlocked with research.

Fundamental

Lesser Greater Exalted
Countermagic Arcane Shield Aegis*
Detect Magic Greater Countermagic Disenchantment*
Extension*
Nullify
Planar Shift*
Reflective Shield

Corporeal

Lesser Greater Exalted
Cleanse Wound Banish Corporeal Cure All
Diagnosis Blinding Font of Healing*
Discern Corporeal Nature Corporeal Weapon Inflict Disease*
Enhancement Cure Affliction Poisoning*
Fumble Cure Disease Strength*
Lesser Healing Greater Healing Total Heal
Mute Harden Skin Touch of Death
Painlessness Paralysis
Recovery Purge Poison
Retribution Sturdiness
Sanctuary Wounding

Elemental

Lesser Greater Exalted
Cleanse Object Aura of Defence Disintegrate*
Discern Elemental Nature Banish Elemental Earth Shock*
Entangle Dispel Elements Elemental Storm*
Identify Materials Elemental Missile Exalted Armour
Mend Elemental Weapon Field of Tangles*
Open/Lock Flare Invisibility
Repel Heat Object Repel All*
Shatter Magic Armour Teleport*
Strike Down Magnetise Thunderbolt
Repair Weapon of Power
Telekinesis
Transmute

Spiritual

Lesser Greater Exalted
Befriend Banish Spirit Aura of Fascination*
Command Exorcism Cloud of Confusion*
Confusion False Memory Spectral Form
Detect Spirits Sleep Spirit Storm*
Discern Spiritual Nature Spirit Missile Spirit Wrack
Distract Spirit Shield True Sight
Enthral Spiritual Weapon
Fear Succour
Forget Suggestion
Sense Threats
Spirit Reading

Demonology

Lesser Greater
Discern Nature of Demon Banish Demon
Identify Demon Mark

Necromancy

Lesser Greater
Discern Nature of Undead Banish Undead

Thaumaturgy

Lesser Greater
Discern Nature of Construct Banish Construct