Spell List: Difference between revisions
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| [[Entangle]] || [[Dispel Elements]] || [[Elemental Storm]]* |
| [[Entangle]] || [[Dispel Elements]] || [[Elemental Storm]]* |
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| [[Identify Materials]] || [[Elemental |
| [[Identify Materials]] || [[Elemental Missile]] || [[Exalted Armour]] |
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| [[Mend]] || [[Elemental Weapon]] || [[Field of Tangles]]* |
| [[Mend]] || [[Elemental Weapon]] || [[Field of Tangles]]* |
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| [[Detect Spirits]] || [[Sleep]] || [[Spirit Storm]]* |
| [[Detect Spirits]] || [[Sleep]] || [[Spirit Storm]]* |
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| [[Discern Spiritual Nature]] || [[Spirit |
| [[Discern Spiritual Nature]] || [[Spirit Missile]] || [[Spirit Wrack]] |
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| [[Distract]] || [[Spirit Shield]] || [[True Sight]] |
| [[Distract]] || [[Spirit Shield]] || [[True Sight]] |
Revision as of 20:25, 30 October 2024
Spell descriptions include the following details:
- Vocals: The incantation that should be said by the caster when the spell is cast. Casters are permitted and encouraged to vary their vocals, provided they retain the required elements.
- Call: Descriptions of combat spells also include a damage or effect call, which must be given at the end of the vocals (or when specified) to indicate to the target what effect they must take.
- Range: The maximum range at which the spell can be cast. Self spells can only be cast upon the caster themselves, while touch spells require the caster to place their hand on (or over) the target, either continuously or at the conclusion of the vocals; note that special rules apply to combat touch spells.
- Duration: The length of time that the spell’s effects last. Instantaneous spells deliver their effects all at once, immediately after the vocals (or the call) are complete.
- Cost: The cost in magic points that the caster must pay upon completion of the vocals. Some spells have variable casting costs depending on the effect the caster wishes to achieve.
- Skills: Which skills grant knowledge of this spell, if any.
Combat and Information Spells
Spell descriptions below may include one of the following labels:
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A list of all spells follow. Note that not all spells listed are available with starting skills. Spells marked with an asterisk (*) below must be unlocked with research.
Fundamental
Lesser | Greater | Exalted |
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Countermagic | Greater Countermagic | Disenchantment* |
Detect Magic | Extension* | |
Nullify | ||
Planar Shift* | ||
Reflective Shield |
Corporeal
Elemental
Spiritual
Demonology
Lesser | Greater |
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Discern Nature of Demon | Banish Demon |
Identify Demon Mark |
Necromancy
Lesser | Greater |
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Discern Nature of Undead | Banish Undead |
Thaumaturgy
Lesser | Greater |
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Discern Nature of Construct | Banish Construct |