For any feedback, typos or broken links on the latest iteration of the rules please use: https://forms.gle/mSs8Xf7bY9j86zsj6

Skills List

From Curious Pastimes Wiki
Revision as of 11:05, 2 April 2026 by Kayleigh.whybrow (talk | contribs) (→‎Resistances)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

All standard skills can be chosen at character creation or learned later on, provided the character meets the prerequisites and has not reached their points cap.

Skill descriptions include the following details:

  • Type: There are two broad levels of skill: general skills, which anyone can learn at any time, and archetype skills, which are specific to one or more of the four archetypes: creator, magician, scout and warrior. Characters can learn skills outside their own archetype, but are limited in how many points they can spend on them.
  • Use: Not every skill can be used equally readily. Some skills are permanent and constantly active; some need to be activated, but can be used at will; some can be used once per day or twice per day. Some cost stamina points, magic points or work units to use, instead of having a specified number of uses; the number of points a character receives per day is partly based on the number of these skills they know.
  • Cost: The cost in experience points to choose the skill at character creation or through experience. Skills can alternatively be trained at a cost in study units, which does not cost experience, but the point value is still added to the character's total, counting against their points cap.
  • Prerequisites: Most archetype skills have other skills as prerequisites, or are limited to characters from that archetype (they cannot be learned as cross-archetype skills). Some have multiple prerequisites (such as Demonology, which requires both Elemental Spellcasting and Spiritual Spellcasting), while some have alternative prerequisites (such as Chameleon, which requires knowledge of either Ranger or Scoundrel).
  • Progression: Many skills are, in turn, prerequisites for other skills, listed here for reference.

Note that some skills (marked here with a *) require absolute focus. Any character can know at most one of these skills.

General Skills

General skills are available to everyone, both at character creation and via experience or through training, with no restrictions aside from their total points cap.

Combat Skills

Skill Points Cost Use
Light Armour 2 Permanent
Long Weapons 4 Permanent
Projectile Weapons 6 Permanent
Small Shield 2 Permanent
Great Shield 2 Permanent
Thrown Weapons 2 Permanent
Two Weapons 3 Permanent

Creation Skills

Skill Points Cost Use
Alchemist 6 Work units
Artisan 4 Work units
Blacksmith 4 Work units
Jeweller 4 Work units
Surgeon 6 Work units

Lore Skills

Skill Points Cost Use
Evaluate 5 At will
Provenance 4 At will
Foraging 4 Once per day
Gathering 4 Once per day
Ranger 5 At will
Scholar 5 Twice per day
Scoundrel 5 At will
Scrounging 4 Once per day

Magical Skills

Skill Points Cost Use
Corporeal Spellcasting 6 Magic points
Elemental Spellcasting 6 Magic points
Ritual Magic 6 At will
Sense Magic 5 At will
Spiritual Spellcasting 6 Magic points

Personal Skills

Skill Points Cost Use
Body Development 6 Permanent
Fearlessness 4 Twice per day
Intuition 5 Twice per day
Income 4+ Permanent
Iron Body 5 Twice per day
Iron Will 6 Twice per day
Resist Disease 4 Twice per day
Resist Magic 6 Twice per day
Resist Poison 5 Twice per day
Resources 4+ Permanent

Creator Skills

No character can learn more than one Pinnacle skill (marked with * below).

Note that most of these skills cost (and provide) Work Units.

Alchemist

Skill Name Points Cost Prerequisites Use
Alchemist 6 None Work Units
Apothecary 6 Alchemist Work Units
Imbuer 6 Alchemist Work Units
Poisoner 6 Alchemist Work Units
Alchemical Analysis 8 Any 2 of Apothecary, Imbuer or Poisoner Work Units
Amalgams 6 Any 2 of Apothecary, Imbuer or Poisoner Work Units
Concoction* 8 Any 2 of Apothecary, Imbuer or Poisoner Work Units
Antidotes 6 Creator Archetype and Poisoner Work Units

Artisan

Skill Name Points Cost Prerequisites Use
Artisan 4 None Work Units
Artist 3 Artisan Work Units
Carpenter 3 Artisan Work Units
Glassblower 3 Artisan Work Units
Papermaker 3 Artisan Work Units
Tailor 3 Artisan Work Units
Jury Rig* 8 Any 3 Artisan skills Work Units

Blacksmith

Skill Name Points Cost Prerequisites Use
Blacksmith 4 None Work Units
Armourer 5 Blacksmith Work Units
Ironmonger 5 Blacksmith Work Units
Weaponsmith 5 Blacksmith Work Units

Jeweller

Skill Name Points Cost Prerequisites Use
Jeweller 4 None Work Units
Goldsmith 5 Jeweller Work Units
Mechanician 5 Jeweller Work Units
Gemsmith* 8 Jeweller and Creator Archetype Work Units

Surgeon

Skill Name Points Cost Prerequisites Use
Surgeon 6 None Work Units
Anatomist 3 Surgeon Work Units
Field Surgery 6 Surgeon Work Units
Physician 6 Surgeon Work Units
Tattooist 6 Surgeon Work Units

Other

Skill Name Points Cost Prerequisites Use
Creator's Insight 5 Creator Archetype Twice per day

Extra Work Units

Skill Name Points Cost Prerequisites Use
Extra Work Units 1 per point Any Work Units skill Permanent

Note: This is a General skill. Maximum total work units: 15 (non-Creator) or 25 (Creator primary archetype).

Resistances

Skill Name Points Cost Prerequisites Use
Immune to [Disease] 4 Resist Disease Permanent
Immune to [Poison] 5 Resist Poison Permanent

Note: Any character may have a maximum of 3 immunities in total. Available to both Creator and Scout archetypes.

Magician Skills

No character can learn more than one Pinnacle skill (marked with * below).

Note that most of these skills cost (and provide) Magic Points.

Corporeal Sorcery

Skill Name Points Cost Prerequisite Use
Greater Corporeal Spellcasting 8 Corporeal Spellcasting Magic points
Corporeal Reinforcement 8 Magician Archetype and Greater Corporeal Spellcasting Magic points
Corporeal Resistance 8 Magician Archetype and Greater Corporeal Spellcasting Magic points
Exalted Corporeal Spellcasting* 12 Magician Archetype and Greater Corporeal Spellcasting Magic points
Swift Recovery 8 Magician Archetype and Greater Corporeal Spellcasting Permanent

Elemental Sorcery

Skill Name Points Cost Prerequisite Use
Greater Elemental Spellcasting 8 Elemental Spellcasting Magic points
Exalted Elemental Spellcasting* 12 Magician Archetype and Greater Elemental Spellcasting Magic points
Gift of Air 6 Magician Archetype and Greater Elemental Spellcasting Magic points
Gift of Earth 6 Magician Archetype and Greater Elemental Spellcasting Magic points
Gift of Fire 8 Magician Archetype and Greater Elemental Spellcasting Magic points
Gift of Water 4 Magician Archetype and Greater Elemental Spellcasting Magic points

Spiritual Sorcery

Skill Name Points Cost Prerequisite Use
Greater Spiritual Spellcasting 8 Spiritual Spellcasting Magic points
Blessing of Chance 8 Magician Archetype and Greater Spiritual Spellcasting Magic points
Exalted Spiritual Spellcasting* 12 Magician Archetype and Greater Spiritual Spellcasting Magic points
Unbreakable Will 8 Magician Archetype and Greater Spiritual Spellcasting Magic points
Oracle 4 Spiritual Spellcasting Magic points

Demonology

Skill Name Points Cost Prerequisite Use
Demonology 8 Elemental Spellcasting and Spiritual Spellcasting Magic points
Demonic Insight 5 Magician Archetype and Demonology Twice per day
Exalted Demonology* 12 Magician Archetype and Demonology Magic points

Necromancy

Skill Name Points Cost Prerequisite Use
Necromancy 8 Corporeal Spellcasting and Spiritual Spellcasting Magic points
Exalted Necromancy* 12 Magician Archetype and Necromancy Magic points

Thaumaturgy

Skill Name Points Cost Prerequisite Use
Thaumaturgy 8 Corporeal Spellcasting and Elemental Spellcasting Magic points
Exalted Thaumaturgy* 12 Magician Archetype and Thaumaturgy Magic points

Invocation

Skill Name Points Cost Prerequisite Use
Charm Invocation 5 Any spellcasting skill Magic points
Talisman Invocation 5 Magician Archetype and Charm Invocation Magic points

Ritual Magic

Skill Name Points Cost Prerequisite Use
Greater Ritual Magic 6 Ritual Magic At will
Higher Ritual Magic 8 Magician Archetype and Greater Ritual Magic At will

Extra Magic Points

Skill Name Points Cost Prerequisite Use
Extra Magic Points 1-10 Any Magic Points skill Permanent

Note: Maximum total magic points: 15 (non-Magician) or 30 (Magician primary archetype).

Resistances

Skill Name Points Cost Prerequisite Use
Immune to [Mind Effect] 6 Iron Will Permanent
Resist Exalted Magic 8 Resist Magic Once per day

Note: Any character may have a maximum of 3 immunities in total.

Scout Skills

No character can learn more than one Pinnacle skill (marked with * below).

Combat Engineer

Skill Name Points Cost Prerequisites Use
Device Proficiency 5 Scoundrel 3 stamina per use
Arcane Saboteur 8 Device Proficiency and Sense Magic Stamina
Sapper 5 Device Proficiency 3 stamina per use
Trapper 6 Ranger 5 stamina per use
Siege Weapons 4 Projectile Weapons Permanent
Siege Engineer 6 Siege Weapons Permanent

Politician

Skill Name Points Cost Prerequisites Use
Battlefield Insight 5 Intuition 3 stamina per use
Detect Lies 6 Intuition 2 stamina per use
Diplomat's Insight 6 Intuition 2 stamina per use
Subterfuge 5 Scoundrel 2 stamina per use
Friendly Face 8 Diplomat's Insight 5 stamina per use
Silver Tongue* 8 Detect Lies Pinnacle / 10 stamina per use

Rogue

Skill Name Points Cost Prerequisites Use
Chameleon 6 Ranger or Scoundrel 3 stamina per use
Device Proficiency 5 Scoundrel 3 stamina per use
Arcane Saboteur 8 Device Proficiency and Sense Magic Stamina
Subterfuge 5 Scoundrel 2 stamina per use
Scrapper 6 Scoundrel Stamina Access
Poison Aptitude 6 Scrapper Permanent
Maverick* 12 Scrapper Pinnacle / Stamina

Woodcraft

Skill Name Points Cost Prerequisites Use
Beast Empathy 6 Ranger 2 stamina per use
Beast Command 8 Beast Empathy 2 stamina per use
Chameleon 6 Ranger or Scoundrel 3 stamina per use
Tracking Proficiency 5 Ranger 3 stamina per use
Pathfinder 8 Tracking Proficiency 2 stamina per use
Trapper 6 Ranger 5 stamina per use
Hunter's Insight 8 Ranger and Intuition 2 stamina per use
Hunter's Mark* 12 Hunter's Insight Pinnacle / 5 stamina per use
Harrier 6 Ranger Stamina Access
Talon* 12 Harrier Pinnacle / Stamina

Armour

Skill Name Points Cost Prerequisites Use
Medium Armour 2 Light Armour Permanent

Resistances

Skill Name Points Cost Prerequisites Use
Immune to [Body Effect] 6 Iron Body Permanent
Immune to [Disease] 4 Resist Disease Permanent
Immune to [Poison] 5 Resist Poison Permanent

Note: Any character may have a maximum of 3 immunities in total.

Warrior Skills

No character can learn more than one Pinnacle skill (marked with * below).

Berserker

Skill Name Points Cost Prerequisites Use
Greater Body Development 6 Body Development Permanent
Exceptional Body Development 10 Warrior Archetype and Greater Body Development Permanent
Swift Recovery 6 Warrior Archetype and Greater Body Development Permanent
Heroic Charge 6 Fearlessness Stamina
Berserker* 12 Warrior Archetype and Heroic Charge Stamina

Juggernaut

Skill Name Points Cost Prerequisites Use
Carry Others 6 Body Development Stamina
Restrain Others 8 Warrior Archetype and Carry Others Stamina
Greater Body Development 6 Body Development Permanent
Exceptional Body Development 10 Warrior Archetype and Greater Body Development Permanent
Swift Recovery 6 Warrior Archetype and Greater Body Development Permanent
Breaker 6 Body Development Stamina
Juggernaut* 12 Warrior Archetype, Breaker and Greater Body Development Stamina

Defender

Skill Name Points Cost Prerequisites Use
Armour Proficiency 6 Light Armour Permanent
Through Defence 8 Warrior Archetype and Armour Proficiency Stamina
Carry Others 6 Body Development Stamina
Restrain Others 8 Warrior Archetype and Carry Others Stamina
Defender 6 Small Shield Stamina
Stalwart* 12 Warrior Archetype, Great Shield, Body Development and Defender Stamina

Duellist

Skill Name Points Cost Prerequisites Use
Armour Proficiency 6 Light Armour Permanent
Through Defence 8 Warrior Archetype and Armour Proficiency Stamina
Duellist 6 Small Shield or Two Weapons Stamina
Aficionado* 12 Warrior Archetype and Duellist Stamina

Leader

Skill Name Points Cost Prerequisites Use
Battlefield Insight 6 Intuition Stamina
Strategic Insight 6 Warrior Archetype and Battlefield Insight Stamina
Inspiration 6 Iron Will or Fearlessness Stamina
Rallying Cry* 12 Warrior Archetype and Inspiration Stamina

Magical Warrior

Skill Name Points Cost Prerequisites Use
Armoured Caster 8 Light Armour and any spellcasting skill Stamina
Arcane Champion* 12 Warrior Archetype and Armoured Caster Stamina
Armour Proficiency 6 Light Armour Permanent
Through Defence 8 Warrior Archetype and Armour Proficiency Stamina

Armour

Skill Name Points Cost Prerequisites Use
Medium Armour 2 Light Armour Permanent
Heavy Armour 2 Medium Armour Permanent

Resistances

Skill Name Points Cost Prerequisites Use
Immune to Fear 6 Fearlessness Permanent
Immune to [Body Effect] 6 Iron Body Permanent
Resist Exalted Magic 8 Resist Magic Once per day
Resist Terror 6 Fearlessness and Warrior Archetype Once per day

Note: Any character may have a maximum of 3 immunities in total.